User Tag List

Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 25

Thread: Zelda classic source code- Please read.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Gel
    Join Date
    Jul 2015
    Posts
    26
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    439
    Level
    7
    vBActivity - Bars
    Lv. Percent
    57.06%

    Exclamation Zelda classic source code- Please read.

    Greetings everyone!

    I was under the inform that zelda classic and zelda quest were going to become open source. I've also noticed that there has not been any recent developments on these games. I was interesting in participating, but couldn't find a repository.

    Why was it claimed that it would be open source, when it isn't becoming available?
    I'd like access to the source code so I can add a few features in particular:

    1) Multiplayer (local only)
    2) Possible Wii port (homebrew)
    3) More items (gauntlets, etc)
    4) More enemies

  2. #2
    Here lies mero. Died by his own dumbassitude.
    Join Date
    May 2011
    Posts
    929
    Mentioned
    102 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,527
    Level
    23
    vBActivity - Bars
    Lv. Percent
    13.96%
    it's a wip

  3. #3
    Gel
    Join Date
    Jul 2015
    Posts
    26
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    439
    Level
    7
    vBActivity - Bars
    Lv. Percent
    57.06%
    Hi, nice to meet you.

    Do you mean the repository is a work in progress, or the game (which I'd say was pretty far along for that phrase)?
    A repository shouldn't be so hard to set up, besides, since this game is mostly non-profit, it should already be open source, right?
    Can one even imagine all the cool features that would be possible with an entire community working together?

    Also, what happened to DarkDragon, is he still around? I sent an email to his old address, hoping for a reply.
    Not to complain but the default font size seems kinda small...

  4. #4
    Ore...Sanjou! mrz84's Avatar
    Join Date
    Jun 2001
    Location
    Randomness
    Age
    41
    Posts
    5,746
    Mentioned
    221 Post(s)
    Tagged
    9 Thread(s)
    vBActivity - Stats
    Points
    11,318
    Level
    31
    vBActivity - Bars
    Lv. Percent
    42.33%
    Things take time, some things more than others.
    My Quotes and other siggy stuff.
    *Bar-Buddies updates whenever-also can email comics upon request*
    MP:89
    Playing: Final Fantasy XIV

  5. #5
    Gel
    Join Date
    Jul 2015
    Posts
    26
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    439
    Level
    7
    vBActivity - Bars
    Lv. Percent
    57.06%
    Nice to meet you too.

    I know it takes time to add new features and stuff, but I could easily add those,
    and even port to Wii (with gamecube, and wiimote controls)- all in less than 3 months (if I had no work).

  6. #6
    Quest Builder Anarchy_Balsac's Avatar
    Join Date
    Nov 2005
    Posts
    751
    Mentioned
    11 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    2,593
    Level
    16
    vBActivity - Bars
    Lv. Percent
    64.18%
    One thing to remember about writing code, it is ALWAYS more burdonsome than you imagine it. It's worth it if you're determined enough to see it through (which is, unsurprisingly, a very small percentage of people), but difficult.

  7. #7
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,762
    Level
    21
    vBActivity - Bars
    Lv. Percent
    69.26%
    It's taking a long time, to get the code into a state, that is ready for opening it. There are many obstacles, and it'll take as long as it takes.

    GitHub is a likely repository, when it's ready.

    I should note, that a Wii version isn't likely to happen. The ZC engine relies on the Allegro (v4) libraries, and unless those are ported to the Wii, or other systems, ZC is not going to run on them. You'd need to redesign the entire graphical engine to run on another set of libs.

  8. #8
    Gel
    Join Date
    Jul 2015
    Posts
    26
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    439
    Level
    7
    vBActivity - Bars
    Lv. Percent
    57.06%
    I'd really like to add multiplayer, a four swords adventures type setup. I'm pretty experienced, but also pretty busy, so I'll not be able to help out all the time.

    Porting to the Wii is not difficult (I've ported much harder stuff than this in all seriousness), it's probably not that helpful (since it's homebrew, and Wii is old, most will probably just use the PC version anyways).
    The only challenging thing in a Wii port is Endianess (it's BIG endian) and Wii is 64 bit.

    Any well designed graphic procedures should be simple enough to port. SDL is already ported to the Wii, with a few ifdefs, and an SDL/ALLEGRO define, it would likely be simple enough; maybe a couple dozen hours, likely far less.

    You guys talk as if you have access to the code, which I doubt. Also, it's one thing to "take a long time", it's another to be several years.
    I don't intend to sound rude, but I'd say it's hurting the ZC community, and something should be done. I don't even think ZC has had a legitimate update in many years.

  9. #9
    Quest Builder Anarchy_Balsac's Avatar
    Join Date
    Nov 2005
    Posts
    751
    Mentioned
    11 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    2,593
    Level
    16
    vBActivity - Bars
    Lv. Percent
    64.18%
    It's probably taking this long primarily because it is something people do in their free time, and at least one person is also working on Final Fantasy Classic.

  10. #10
    Gel
    Join Date
    Jul 2015
    Posts
    26
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    439
    Level
    7
    vBActivity - Bars
    Lv. Percent
    57.06%
    I understand. And I respect the project and the people who worked on it.
    It just makes me sad, because it has so many fans and hasn't had received any new features in a while.
    I also feel many of the fans could contribute a great deal if it was available.
    Plus I myself would be willing to get involved.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social