User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 16 of 16

Thread: Musings of a Tilemap Junky

  1. #11
    Keese Samer's Avatar
    Join Date
    Jan 2015
    Location
    Detroit, MI
    Age
    32
    Posts
    66
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    512
    Level
    8
    vBActivity - Bars
    Lv. Percent
    12.42%
    I'm actually good at the stuff you have a time with for Qt

  2. #12
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,815
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,933
    Level
    33
    vBActivity - Bars
    Lv. Percent
    23.44%
    Quote Originally Posted by Samer View Post
    I'm actually good at the stuff you have a time with for Qt
    Want to make a tilemap editor?


    The old one I threw together was basically a
    -TreeView (that didn't even work properly)
    -Scrollable render panel with notebook tabs (map)
    -Scrollable render panel with notebook tabs (tileset)
    -other random things.

    ...and worked OK.

    Last edited by Gleeok; 07-11-2015 at 04:31 AM.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  3. #13
    Underwhelming Penguin Isana's Avatar
    Join Date
    Mar 2015
    Age
    30
    Posts
    26
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    401
    Level
    7
    vBActivity - Bars
    Lv. Percent
    26.67%
    Quote Originally Posted by Gleeok View Post
    Want to make a tilemap editor? :nerd:


    The old one I threw together was basically a
    -TreeView (that didn't even work properly)
    -Scrollable render panel with notebook tabs (map)
    -Scrollable render panel with notebook tabs (tileset)
    -other random things.

    ...and worked OK.
    Haha I'd be interested in helping out with this as well if I weren't as busy as I have been lately.
    Solarus' new quest editor (Qt based C++ as opposed to Java like the original) is quite nice; perhaps there's something to be learned from it that would assist the development
    of FFC's map editor? I know you complained about the code he wrote for the Solarus engine itself before, but oh well haha.


    At the very least, as usual, I'd really like to see internationalization support so that users would be able to contribute translations to different languages. Solarus' quest editor has this. (^_^;)

  4. #14
    Here lies mero. Died by his own dumbassitude.
    Join Date
    May 2011
    Posts
    929
    Mentioned
    102 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,527
    Level
    23
    vBActivity - Bars
    Lv. Percent
    13.96%
    GASP! My GUI sensors are off their radar. I would help with the GUI GLeeok. But I hate the purple stuff as much as you do.
    Which is why the first RPG is called the Attack of the Purple Stuff. :)

  5. #15
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,815
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,933
    Level
    33
    vBActivity - Bars
    Lv. Percent
    23.44%
    Quote Originally Posted by Isana View Post
    Aha! But does it have the most important thing you can possibly have, which is of course a toggle-able minimap display!? Aha! ...


    ...Yeah, QT would've been much better than wxWidgets...
    Last edited by Gleeok; 07-11-2015 at 09:16 PM.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  6. #16
    Underwhelming Penguin Isana's Avatar
    Join Date
    Mar 2015
    Age
    30
    Posts
    26
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    401
    Level
    7
    vBActivity - Bars
    Lv. Percent
    26.67%
    Quote Originally Posted by Gleeok View Post
    Aha! But does it have the most important thing you can possibly have, which is of course a toggle-able minimap display!? Aha! ...


    ...Yeah, QT would've been much better than wxWidgets...
    Of course! How could I be so foolish?! One should never underestimate the almighty minimap! Nice work. (・∀・)

    Yeah Qt is nice. I've tried wxWidgets, but I've never really used it that much. It does have the benefit of being a fair bit more lightweight though haha.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social