Moosh detailed this on PZC, and this is a copy for AGN's bug reports:

Source: http://www.purezc.net/forums/index.p...=6#entry962474

' This is similar to another bug I found, so it may be a somewhat known issue, but I got talking with ZoriaRPG about ZC's water mechanics and figured I'd bring it up again.



Walkable water combos allow for some rather strange sequence breaking with screen transitions. Yes Link has a lot of room to move about if he enters the screen on a water combo, the roc's feather is hilariously broken with this, but I think the real problem here is how you trigger it to begin with. It appears for one frame as the screen starts to scroll, Link is able to move and the game doesn't check what combo is under him. This allows for scrolling onto a water or scripted pit combo and either infinite falling adventure or screen transition riding adventure. '