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Thread: Smart Scrolling - Crash if Nothing on Next Screen

  1. #1
    The Timelord
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    ZoriaRPG's Avatar
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    Smart Scrolling - Crash if Nothing on Next Screen

    I personally never use this QR, but I'm testing a quest that does.

    If Smart Scrolling is used, and you walk to the edge of a screen, where there is no screen above it (the edge of a DMAP), ZC instantly crashes. I know this at least affects walking UP. I haven;t tested other directions. If the Devs want a.qst file with this problem, i can send them one, in private, and note where, and how to replicate it 100% of the time.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
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  2. #2
    Is this the end?
    ZC Developer
    Saffith's Avatar
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    Someone jumped past a validation step. :p Should be fixed now.
    [téknolŕiz]

    ffcscript.zh 1.1.1 - Updated 2014-08-19
    ghost.zh 2.8.2 - Updated 2017-09-10
    tango.zh 1.3.1 - Updated 2017-12-27

  3. #3
    The Timelord
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    Brilliant Saffith.

    Sorry to keep piling these up, but at least I'm finding things. I would never have noticed this one, had I not been testing a game with this QR enabled. (It's usually a sin of quest design.)

    At first I thought it was some kind of script bug, but there were no scripts on the screen. It instantly dawned on me that the quest had Smart Scrolling, and when I disabled it, and the bug stopped, I had a very good idea of what was happening. It couldn't read datum that wasn't there, and was either overflowing, or corrupting the stack.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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