Jump isn't a single frame thing; it drops gradually as gravity slows him down. Setting Link->Jump to 10 moves Link upward 10 pixels per frame, then 9, then 8...
Jump isn't a single frame thing; it drops gradually as gravity slows him down. Setting Link->Jump to 10 moves Link upward 10 pixels per frame, then 9, then 8...
I set Link->Jump = 10, followed by Link->Jump = 0 ...
I'm going to need to test it with frame-advance, to confirm what's happening.
I should note that what I perceive to be buggy-ness is for sideview-gravity, which is inherently broken in many aspects.
It would be so nice if this was a floating point value.
Ignoring the photoshopped-in-person, my mind is burning trying to remember from what TNG episode that frame was taken. I know that scene, but I can't place it. It looks like a typical day, around here.
Last edited by ZoriaRPG; 01-21-2016 at 05:47 AM.
http://www.zoriarpg.com/zc/LoE_Userbar.png http://zoriarpg.com/zc/EiyuuUserbar.png
http://www.zoriarpg.com/zc/CIS_Original.pnghttp://www.zoriarpg.com/zc/CIS_II_Userbar.png
Latest ZC 2.53 (Win32) | (Technical Specification | Changelog)
Latest ZC 2.55(Win32) | 2.55 Modules | (Techical Specification | Changelog)
ZC Source Code | ZClaunch Source Code
Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
ZScript & ZC-Related Pastebin | ZC Dev & Builds | ARCHIVED ZC Dev & Builds | YouTube Channel | Quests and ZScript Repository
All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable.
There are currently 3 users browsing this thread. (0 members and 3 guests)