Quote Originally Posted by Tamamo View Post
That's cause the moldorm code hasn't changed much since 1999.
Unlike Patra, that changes three times per week?

Probably because Moldorms are the simplest of the segmented enemies. They don;t really do anything. I do wish that the user had more control over special movements, like teleporting/phasing/added shots, for the large enemies, but I also realise that this would be incredibly problematic because of the internal handling.

I need to go back and compare the NES/FDS Patras too, in contrast with ZC, as I still sense that they're off somehow.