User Tag List

Results 1 to 5 of 5

Thread: Wizzrobes Appear In Dungeon Walls

  1. #1
    Here lies mero. Died by his own dumbassitude.
    Join Date
    May 2011
    Posts
    929
    Mentioned
    102 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,527
    Level
    23
    vBActivity - Bars
    Lv. Percent
    13.96%

    Wizzrobes Appear In Dungeon Walls

    And I know why. If they can appear on solid combos; which by default is OFF and the dungeon walls are not of the no flying enemies type or have the no enemies combo flag they will be able to appear on walls in NES Dungeons.
    Last edited by Tamamo; 04-21-2015 at 11:31 PM.

  2. #2
    Friends Furever XMuppetSB's Avatar
    Join Date
    Dec 2005
    Location
    San Antonio, Texas
    Age
    34
    Posts
    1,932
    Mentioned
    6 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    6,326
    Level
    24
    vBActivity - Bars
    Lv. Percent
    52.17%
    Well, in the current default template, the dungeon walls do appear to be set to the No Flying Enemies combos, whereas the default template in older versions such as 2.10, they weren't. But wait, does the No Flying Enemies combo type even prevent Wizzrobes from appearing on those combos? Also, as far as I remember, flying enemies such as Keese never appeared in dungeon walls, regardless of whether or not the walls were set to that combo type.

  3. #3
    Here lies mero. Died by his own dumbassitude.
    Join Date
    May 2011
    Posts
    929
    Mentioned
    102 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,527
    Level
    23
    vBActivity - Bars
    Lv. Percent
    13.96%
    Teleporting wizzrobes aren't actual fliers they use a special walk flag that no other enemy uses that solely exist for them and them alone cause they're jerks. But yeah it prevents them from appearing on those combos.
    Last edited by Tamamo; 04-21-2015 at 11:32 PM.

  4. #4
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,815
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,933
    Level
    33
    vBActivity - Bars
    Lv. Percent
    23.44%
    Also Gleeok heads go through left-side (other?) doorways still.

    Seems to have happened around the 2.5 RC era.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  5. #5
    Here lies mero. Died by his own dumbassitude.
    Join Date
    May 2011
    Posts
    929
    Mentioned
    102 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,527
    Level
    23
    vBActivity - Bars
    Lv. Percent
    13.96%
    Tested it out with the same properties and a gleeok with 255 homing factor so it would follow me. Same issue they won't if No flying enemies is on or if the combo is solid. It appears some enemies are not obeying the Dungeon Bounds like they should. Well that's a easy fix I hope.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social