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Thread: Either of these been done yet?

  1. #1
    Lynel Majora's Avatar
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    Either of these been done yet?

    1) Making enemies immune to knockback, on a per-enemy basis and/or per-weapon basis. (e.g. arrows do not make octoroks flinch but the sword makes them flinch whilst lynels do not flinch from either)

    2) Walking into enemies with shield up/present knocks you back without you taking damage (and/or reduced damage)

  2. #2
    Cor Blimey! CJC's Avatar
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    I don't think I've seen #1 before, but it would be awesome if somebody could do that.

    I was considering writing a script to do 2 by assigning weights to Link and enemies, the differential between determining the amount of knockback suffered and which party gets shifted by the bump. I wasn't sure where to start, though. If I got around to it, though, it would be easy to check the weapon type of the collision and the item in Link's possession and adjust the enemy's weight temporarily, thereby impacting how much knockback any particular item would inflict.

  3. #3
    Keese Samer's Avatar
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    I've seen #2 work in this quest called Mirror of the Moon but it was never released.

  4. #4
    Here lies mero. Died by his own dumbassitude.
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    #1 is semi possible using ghost zh

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