User Tag List

Page 3 of 3 FirstFirst 1 2 3
Results 21 to 22 of 22

Thread: ZC 3.0 From Scratch Plan

  1. #21
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,826
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,958
    Level
    33
    vBActivity - Bars
    Lv. Percent
    26.18%
    I'll just go ahead and throw this out there, but taking something like the tiled map editor and stripping it down and using it a base for an editor might be a really good option as well. In fact I'd probably be down for using that as a map editor for FFC as well.

    http://www.mapeditor.org/


    Quote Originally Posted by ctrl-alt-delete View Post
    Is there any advantage to writing a core framework?
    Knowledge and experience, and . ...perhaps also eliminating massive bloat and dependencies from 3rd party libs, or just having to learn new APIs or dig through documentation constantly.
    Aside from that if you are trying to actually get a game done then it's dumb, like I said; simply because it is a time-sink and time spent on that is time away from other, possibly more important, things.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  2. #22
    The Timelord
    QDB Manager
    ZC Developer

    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,396
    Mentioned
    112 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    4,762
    Level
    21
    vBActivity - Bars
    Lv. Percent
    69.26%


    Showing the love.

    Anyhow Gleeok, you may want to look at what Solarus has to offer. It's all on GitHub, fully open, including the actual games. Try the editor too, at least, for it may give you ideas.

    As I mentioned, if the team here could add ZC features into it, make a back-compat mode possible, at least for ZScript, and possibly the present .qst model (converting?), that would be ZC 3.0 in a nutshell, and might save another ten years of work.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social