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Thread: Video Game Logic

  1. #41
    A Cryptic Wizard TheDarkOne's Avatar
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    Bumping a 6-month-old thread for another VGL scenario:

    Legend Of Legaia and then Legaia 2: Duel Saga. Apart from the similar battle systems (which are not indentical), there is little to nothing to connect the two games to one another. Unless the second one is a prequel, and the young girl named "Maya" turns out to be the same matronly Maya you meet in Biron Monastery in the first game. Never mind that young Maya has brown hair and the older woman has green--again VGL.

    So this is a sequel? Then again, they get away with that in every Final Fantasy game so far.
    Last edited by TheDarkOne; 07-18-2016 at 04:08 PM.
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  2. #42
    A Cryptic Wizard TheDarkOne's Avatar
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    I know nobody is interested in this topic anymore, but I wanted to bring this one up. Have you ever played a game where there are environmental hazards that only affect the player. These go right through the enemies like they weren't even there but hit you and knock you down. The chief offender here is the first Final Fight game, and also the SNES Power Rangers game.
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  3. #43
    Its your boi, Guzma! mrz84's Avatar
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    Honestly, I forgot this existed. But now that it has been necroed, I have recalled some video game logic that I question.

    In RPGs you level up by defeating a enemies and obtaining a set amount of "Experience Point" and get stronger...my question is how does this actual work? IRL, you do stuff, ya get better at what you do repeatedly.
    In video games, you just kill stuff (generally, sometimes other stuff gives EXP) and all of your characters attributes (generally increase) despite whether of not they were used (IE: a mage kills stuff and their physical strength increases in addition to the stats that actually effect their spells).....that doesn't seem very logical really...Casting spells without using any sort of physical attacks should make your strength either not change or even grow weaker...

    Video game logic...
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  4. #44
    A Cryptic Wizard TheDarkOne's Avatar
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    Here's another one...Mortal Kombat Deception and Armageddon: many stages have "death traps" that instantly kill anyone who is knocked onto/into them, but if this happens in the first round, they come back completely alive and well in the next round.
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  5. #45
    The Artist Once Known As Old-Skool QDB Manager
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    I like this topic!! don't let it die.

  6. #46
    Its your boi, Guzma! mrz84's Avatar
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    Quote Originally Posted by King Aquamentus View Post
    I like this topic!! don't let it die.
    I like it too, but for me posting something in here often comes down to something I only noticed in hindsight.

    Which reminds me, in RPGs (at least classic/old-school ones), why do players and enemies take turns? Wouldn't it be more realistic (and advantageous) to all-out attack before the other side sees you?
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  7. #47
    A Cryptic Wizard TheDarkOne's Avatar
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    Some RPGs I have played (Secret Of Mana and Star Ocean come to mind) do have battles in more or less "real-time." I think a turn-based battle system is just easier for players to follow what their characters are doing. I know that when I have 4 or 5 people attacking the same group of enemies, I want to be able to direct which to attack and how.

    Can someone answer me this? Why is it that when you find a magical item in most RPGs, you automatically know what it does and how to use it, unless there is a plot-related reason for it to be otherwise. Are all RPG characters clairvoyant?
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  8. #48
    Its your boi, Guzma! mrz84's Avatar
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    Magical items are magical. They probably have a magical means of conveying what they do to whoever finds it. Except in D&D settings. Then ya gotta identify it and spend time with by taking it out to dinner and meeting its parents. Ok, I made the stuff after the IDing it up, but ya might as well be doing that just to know what it does.
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  9. #49
    A Cryptic Wizard TheDarkOne's Avatar
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    Here's one: Final Fantasy IV (or II is the US). When you are trying to get Rydia out of the village you just burned, she summons Titan, which causes a massive earthquake. But soon afterward, Rydia joins your party and cannot summon Titan, nor does she gain the ability to do until much later in the game.

    The only explanation I have ever heard for that which makes some sort of sense is that she simply called out in desperation to any Eidolon and Titan answered her call.
    Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

  10. #50
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    That sounds about right. That was my explanation after all

    I was playing the old Pool Of Radiance games and I noticed that when you find books in Mendor's Library, the game asks if you want to take them. First of all, you were likely given a commission to find these books, so why would you not take them? Also, even when you do, they don't appear in your inventory.
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