User Tag List

Results 1 to 8 of 8

Thread: When You Have the Clock

  1. #1
    Keese Samer's Avatar
    Join Date
    Jan 2015
    Location
    Detroit, MI
    Age
    26
    Posts
    66
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    298
    Level
    6
    vBActivity - Bars
    Lv. Percent
    33.27%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    45.15%

    When You Have the Clock

    Hey guys, names Samer, my username at PureZC is GhostKnight22

    If I remember correctly, when you get the clock that stops all the enemies, the enemies are supposed to be always facing you.
    In Zelda Classic, the enemies stay in place. Just thought I'd contribute to this topic

  2. #2
    The Artist Once Known As Old-Skool QDB Manager
    King Aquamentus's Avatar
    Join Date
    May 2005
    Location
    DA MUSHROOM KINGDUM
    Age
    31
    Posts
    1,829
    Mentioned
    83 Post(s)
    Tagged
    7 Thread(s)
    vBActivity - Stats
    Points
    5,277
    Level
    22
    vBActivity - Bars
    Lv. Percent
    67.89%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    45.15%
    Whether or not an enemy faces you seems to occur at random. I'm testing this in the game now, and two moblins who are near each other are frozen. One *sort of* faces me, or at least the two directions I am in relation to him (south and right), but he fluctuates between facing right and down. The other Moblin doesn't react at all and continues to face west no matter what.

    Also, get a clock, wake an armos. It won't turn northward if you are north of it.

    In short, this is a very unreliable thing to have happen. Emulating it could be tricky.

  3. #3
    Is this the end?
    ZC Developer
    Saffith's Avatar
    Join Date
    Jan 2001
    Age
    35
    Posts
    3,348
    Mentioned
    171 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,077
    Level
    24
    vBActivity - Bars
    Lv. Percent
    10.73%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    45.15%
    I think they're turning as though they were still walking. Their AI keeps working normally, but they're prevented from moving or firing.
    That in itself wouldn't be hard to reproduce, but it means they aren't where they think they are on the tile grid. Since clocks can expire in ZC, that would be an issue when they started moving again, but not a big one.
    [téknolŕiz]

    ffcscript.zh 1.1.1 - Updated 2014-08-19
    ghost.zh 2.8.2 - Updated 2017-09-10
    tango.zh 1.3.1 - Updated 2017-12-27

  4. #4
    A Cryptic Wizard TheDarkOne's Avatar
    Join Date
    Oct 2014
    Location
    California (when not in Storybrooke, ME)
    Posts
    192
    Mentioned
    201 Post(s)
    Tagged
    5 Thread(s)
    vBActivity - Stats
    Points
    2,111
    Level
    15
    vBActivity - Bars
    Lv. Percent
    20.96%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    146.73%
    As I remember, the enemies just stopped when you get the clock. Which was always handy, especially if one randomly appeared in a screen full of Peahats, or a room full of blue Darknuts.
    Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

  5. #5
    Nine-Tailed Goddess Tamamo's Avatar
    Join Date
    May 2011
    Location
    Kobe
    Age
    28
    Posts
    838
    Mentioned
    95 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,176
    Level
    22
    vBActivity - Bars
    Lv. Percent
    48.85%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    237.02%
    How did it effect enemies that change direction but it's impossible to get a clock on those screens normally though. Dodongos for example.

  6. #6
    A Cryptic Wizard TheDarkOne's Avatar
    Join Date
    Oct 2014
    Location
    California (when not in Storybrooke, ME)
    Posts
    192
    Mentioned
    201 Post(s)
    Tagged
    5 Thread(s)
    vBActivity - Stats
    Points
    2,111
    Level
    15
    vBActivity - Bars
    Lv. Percent
    20.96%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    146.73%
    Quote Originally Posted by Mero View Post
    How did it effect enemies that change direction but it's impossible to get a clock on those screens normally though. Dodongos for example.
    I actually placed a clock in a Dodongo room to see how that would affect it. They stopped moving but I was unable to defeat them.
    Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

  7. #7
    Username Kaiser SUCCESSOR's Avatar
    Join Date
    Jul 2000
    Location
    Winning.
    Age
    31
    Posts
    4,435
    Mentioned
    152 Post(s)
    Tagged
    7 Thread(s)
    vBActivity - Stats
    Points
    10,345
    Level
    30
    vBActivity - Bars
    Lv. Percent
    25.43%
    Daily Activity
    0%
    Weekly Activity
    270%
    Monthly Activity
    90.29%
    Quote Originally Posted by TheDarkOne View Post
    I actually placed a clock in a Dodongo room to see how that would affect it. They stopped moving but I was unable to defeat them.
    Even with the Smoke + Sword trick?

  8. #8
    A Cryptic Wizard TheDarkOne's Avatar
    Join Date
    Oct 2014
    Location
    California (when not in Storybrooke, ME)
    Posts
    192
    Mentioned
    201 Post(s)
    Tagged
    5 Thread(s)
    vBActivity - Stats
    Points
    2,111
    Level
    15
    vBActivity - Bars
    Lv. Percent
    20.96%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    146.73%
    D'oh! I didn't even think to try that. I generally beat Dodongo by making him eat two bombs.
    Last edited by TheDarkOne; 02-04-2015 at 04:30 AM. Reason: Typo
    Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •