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Thread: editor!!

  1. #11
    Keese vravelo's Avatar
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    Finally the answer seems to be...(resolution no supported) ,, don't work anyway
    think I'm toast,, about resolution,, don't know anything ..................?

  2. #12
    How many licks to get to the center Chris Miller's Avatar
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    No, we're on the right track here.
    Now open zlaunch-w.exe.
    Under the Zelda Classic tab, set your screen mode to Window and your screen resolution to 640x480.
    Under the ZQuest tab, set it to Windowed, and set the window size to 3x.
    Then click on Launch ZQ.

    Download Lands of Serenity today! You will be knocked comatose by its sheer awesomeness.
    The Titan's Quest, best played in the bathroom as the excitement can be somewhat...overwhelming.





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  3. #13
    Keese vravelo's Avatar
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    Quote Originally Posted by Chris Miller View Post
    No, we're on the right track here.
    Now open zlaunch-w.exe.
    Under the Zelda Classic tab, set your screen mode to Window and your screen resolution to 640x480.
    Under the ZQuest tab, set it to Windowed, and set the window size to 3x.
    Then click on Launch ZQ.
    Thanks miller this also didn't work..?? speaking of resolution that come from my display card (envidia geoforce -G 230..), I des-intalled the video card from my system, then I gave another try,,,Didn't work..though!!
    how C'om . got no resolution now and got same message on allegro.log (resolution no supported)
    need some one with XP sp3 with a working file so I can borrow...I think..?

  4. #14
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    I would try windowed mode with small mode and no scale (or scale 1 or 2) and then see what the error is. It looks like fullscreen is not going to work at all.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  5. #15
    Keese vravelo's Avatar
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    thanks Y'all for ur help!! -- Jamian send me two working editor NICE"" I'm working now!!

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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