User Tag List

Results 1 to 4 of 4

Thread: Shops vs Caves help

  1. #1
    Gel
    Join Date
    Dec 2014
    Posts
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    348
    Level
    6
    vBActivity - Bars
    Lv. Percent
    81.54%

    Shops vs Caves help

    Hello everyone! Happy holidays! I'm new to Zquest Editor & have a question about setting up a shop vs a cave.

    Basically, I'd like to set up a shop that doesn't look like a cave. I know I have to use screen 80 to link to caves & shops, & I'd like to keep the overworld screen 80 looking like a cave, but I'd also like to create a town with a few shops that have an interior that doesn't look like a cave.

    How can I keep the Screen 80 template looking like a cave but also have shop templates that don't look like a cave but also link to screen 80? Does it have to do with making the shop templates on screen 80 from different DMaps? Like I said, I'm new, so any help would be very much appreciated! (the more specific the better ;-)

    Thanks in advance!
    Peace

  2. #2
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
    Join Date
    Apr 2000
    Age
    39
    Posts
    5,621
    Mentioned
    87 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,573
    Level
    24
    vBActivity - Bars
    Lv. Percent
    93.47%
    First, design your screen. It doesn't have to be on screen 80, it can be anywhere, so long as a dmap points to it. Make sure the dmap that points to this screen has the flag "Special Rooms And Guys Are In Caves Only" disabled. Be sure to have all the stuff set up on the screen like you would on a normal shop.

    Then, set a warp to this screen.

    Finally, set a side warp back to the screen that you want the shop to be on.

    I could have been more specific I guess. If you have any questions, feel free to ask.


  3. #3
    Cor Blimey! CJC's Avatar
    Join Date
    Dec 2002
    Location
    Fading into the darkness
    Age
    35
    Posts
    1,398
    Mentioned
    150 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,621
    Level
    25
    vBActivity - Bars
    Lv. Percent
    1.39%
    What BigJoe is describing is the 'dungeon interior' technique of shops and houses, where you build a shop as you would a dungeon and so each shop is unique in that it requires a separate screen. This is a more sophisticated technique that many quest makers use. However, as you asked specifically about cave warps, I present an alternative.

    If you want the shops to function in the same manner as caves (One general screen which is used for all of them) but with a different appearance, you will have to do the following:

    1.) Make a new map. You can do this by increasing the map count and then going to the new map.

    2.) Copy or build your town screens on the new map. Use side warps to connect the town screens to your wilderness and vice-versa. When making warps, be sure to test them with the "Go To" option. The warp type you'll want for these side warps is "Scrolling".

    3.) On this second map, use screen 80 to make a screen that looks like a shop. This is the cave screen for that entire map, but since the map is only town screens you'll be able to make the caves look like houses.

    Hope this helps!

  4. #4
    Gel
    Join Date
    Dec 2014
    Posts
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    348
    Level
    6
    vBActivity - Bars
    Lv. Percent
    81.54%
    Thank you both very much! That helps a lot!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social