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Thread: Progress Report

  1. #1
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Progress Report

    There's really not been a whole lot of activity here recently (partly my fault being busy with real life and all), so I thought I'd just post any and all updates in this thread for the time being just to let you all know how it's coming along.

    Anyway I started working on this again last week (after a long hiatus for 6 months), so there's that.


    First big thing:
    The entire scripting engine was removes and replaced with an embedded .NET runtime with a new scripting engine that integrates with mono. This means that pretty much any c# code will work with the game, including the entire core lib etc. Script code will be jit compiled (or possibly aot-compiled) which will mean that scripts will run at speeds comparable to c++, especially since the engine does a lot of the heavy lifting and is implemented as internal calls, not Marshalling, for core functions. So yes, all the high-level game logic will be written in c# which means they can be modified or rewritten to make any type of jrpg.

    I've also added a fairly large math library and the usual set of graphics and and exposed engine classes to the c# framework, and of course started writing scripts as more methods become available to access.

    Updated graphics:
    This one was bugging me, so I'm in the process of updating all the textures and generating all the maps, tilesets, and tiles. It's about 90% there. There's still some weird layer information that I can't quite get right. Example:

    http://postimg.org/image/i3b3vnlwj/
    http://postimg.org/image/uukoioc5x/


    ..
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  2. #2
    Here lies mero. Died by his own dumbassitude.
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    Death to the purple stuff!
    Let's see who get's that reference.

    In all seriousness coding GUI is a bitch, hopefully your pass that part now. Looking forward to the C# implementation.
    Dis gon be gud
    Last edited by Tamamo; 12-12-2014 at 12:54 PM.

  3. #3
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Added compression and binary serialization to maps and tilesets. With that done I was now able to generate all 123 Maps and 47 tilesets in the game! f.u.c.k. y.e.s.

    Side note: If anyone can convert AT3 files to .ogg or .mp3s let me know, otherwise I think I'll just use midis.


    Quote Originally Posted by Mero View Post
    In all seriousness coding GUI is a bitch, hopefully your pass that part now. Looking forward to the C# implementation.
    Dis gon be gud
    Sadly, editing tools are almost non-existent still. Flash Man disappeared and no one took over that part of it. c# or QT are probably good candidates for it but I just don't have the time to work on an editor at all.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  4. #4
    Here lies mero. Died by his own dumbassitude.
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    Man that sucks big time. Why not use the nsf?

  5. #5

    Armageddon Task Manager

    ctrl-alt-delete's Avatar
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    Quote Originally Posted by Gleeok View Post
    Added compression and binary serialization to maps and tilesets. With that done I was now able to generate all 123 Maps and 47 tilesets in the game! f.u.c.k. y.e.s.

    Side note: If anyone can convert AT3 files to .ogg or .mp3s let me know, otherwise I think I'll just use midis.




    Sadly, editing tools are almost non-existent still. Flash Man disappeared and no one took over that part of it. c# or QT are probably good candidates for it but I just don't have the time to work on an editor at all.
    http://www.marcnetsystem.co.uk/himdrenderer054.zip

    Try that. If it doesn't work, I can use some PSP homebrew to do the job but you'll have to give me a couple of weeks.

    Also, apparently this works.

    http://kickass.so/usearch/goldwave/


    <SUCCESSOR> Its Shadowblazer's dark essence invading the forums

  6. #6
    A Cryptic Wizard TheDarkOne's Avatar
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    Is this project still going? I always loved the original Final Fantasy, so I'd be interested in a remake the way ZC was done.
    Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

  7. #7

    Armageddon Task Manager

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    Yeah, man, where we at?


    <SUCCESSOR> Its Shadowblazer's dark essence invading the forums

  8. #8
    Here lies mero. Died by his own dumbassitude.
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    if I would get off my ass and learn C# and mono i could help. sigh.

  9. #9
    Administrator War Lord's Avatar
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    This looks fantastic sir.
    Hopefully you're still working on it.

  10. #10
    Here lies mero. Died by his own dumbassitude.
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    He is, talked to him on irc last night.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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