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  1. #11
    Cor Blimey! CJC's Avatar
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    Quote Originally Posted by SUCCESSOR View Post
    On the Screen Panel(9) you see Warp Point A, B, C, and D. Assuming you are using Warp A the two numbers below it are X on top and Y on bottom. Y should be 160. You can set the Warp point lower than that(further in the door) but that won't work right and neither will further up.
    Actually Y needs to be 180. That might have been the problem, it has to be as low on the screen as you can place it, flush with the screen's edge (even though the bottom half of the combo isn't visible in ZC).

  2. #12
    A Cryptic Wizard TheDarkOne's Avatar
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    It seems to me that using the green warp square is easier than trying to set the warp co-ordinates manually.

    I don't know if this has been asked, but I don't want to have the extra items (the third row of equipment items) in my quest, but the subscreen still has room for them. Is there a way to get the "classic" Zelda subscreen that doesn't have those extra items?
    Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

  3. #13
    Octorok CaRmAgE's Avatar
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    Quest -> Misc Data -> Master Subscreen Type -> Original/New Subscreen/etc.

    I believe that is what you're looking for. If not, let me know.

  4. #14
    A Cryptic Wizard TheDarkOne's Avatar
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    That is precisely what I was looking for, thank you.

    Now if I can just figure out how to get the cooler graphics like in Warlock's 210test.qst, I'd be all set.
    Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

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