Originally Posted by
CastChaos
Shouldn't 8 bit tile grabbing also recolour using the whole 8 bit main palette instead of just the currently selected cset of the current palette? Or I'm doing something wrong?
Pressing 8 indeed displays "8-bit" and if I press enter, the tile is indeed in 8 bit. But, I got myself an image from a game that uses many many colours and pressing "R" always recolours just for the cset I have selected, as well as grabbing mode switching back to 4 bit if I press "R" while it's 8 bit.