Sancireph:
I ask Katrien if this vessel I have won will do to replace her ship. We will likely have to abandon the old cabin, but it's likely this merchant ship has one that is bigger. A quick look around confirms this--not only larger, but more opulent. The artifacts and money aboard the vessel are of little interest to me--if Katrien wants to claim them for herself, I have no objections. I ask the crew members that have reappeared to assist in repairing the vessel to make it seaworthy. Looking at the crew, I notice that Goldleaf and Zataka are nowhere to be seen. Where could they have gone?
Sancireph,
While Katrien is saddened that her old ship cannot be salvaged, the promise of the treasure within this new vessel catches her eye. She goes back into the cabin to fetch some keepsakes, but when she returns she is distraught.
Katrien: "Has anyone seen Wallace? I thought he was in the cabin, but there's no trace of him. His copper fry-pan is still here, he'd never go anywhere without it."
You mention you haven't seen Zataka or Goldleaf either.
A crewman pipes up.
Crewman: "Yeah, KLARK is missing too. We could hear him when he was in the temple, but he didn't pop back out with us."
Katrien orders her crew to begin immediate repairs on the vessel. She looks distressed, though.
Katrien: "We cannot leave until we find our allies. And even so, I'm not sure we can get this boat into the water without that wizard friend of yours."
You suggest they might be able to dig a channel to the shore, it's only about twenty feet away.
Katrien: "Well, it's a start. Let's fix the ship first."
If anybody knows where your friends are, it'd be that dragon. He's still sobbing on the far side of the island.
Goldleaf:
I explain to the caravan leader that I was forced through a portal to this place--but I do not mention the serpent or from where I came. I ask where they are headed.
"We've just restocked supplies and are heading for town. You're welcome to ride with us--beats walking in this desert."
I graciously accept his offer and climb up inside the wagon.
"You're a wizard, aren't you? Don't look so surprised; we deal with wizards, even occasionally sell some items that they might find useful. I have a few such items now, if you want to take a look. I'll warn you, though, they don't come cheap."
What does he have to sell?
Goldleaf,
Most of the wares are utterly ridiculous. Snake oil promising to turn the imbiber purple and cure their scurvy, various gaudy patterns of woven cloth 'for robes', and a few enchanted objects of marginal utility.
You see a sword similar to the one you gave to that captain for passage: it has an enchantment that illuminates the blade under certain circumstances.
You also see a mace purported to be able to 'split the earth itself'. Reading the runes you notice that there's not an actual enchantment on the weapon; the word is literally "gibberish" and so the weapon likely flings wild magic unpredictably. The paper mage who enchanted it looks to have duped this merchant.
One item DOES catch your attention. It's a carpet with runes embroidered in spiraling patterns. It is the same word over and over again: fly.
"Ah, something's caught your eye I see. A fine piece of merchandise that; it's a steal at 600 platinum."
Is this guy nuts?
(Read 10-24-15)
-C