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Thread: [RPG] Sword and Sorcery Play-by-Post

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  1. #1
    Lynel Xyvol's Avatar
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    Picking myself up off the floor of the lobby, I realize that I have no idea where the wine cellar is or how to get to it. I hadn't asked about that part. I'd prefer to go straight to the wizard at this point, but with no clear direction of where to go, I decide to follow Toma into the room where the blast came from. I may be able to assist with whatever crisis has occurred. From a hidden pocket of my cloak, I pull out some paper pieces that have been folded into star shapes and marked with runes of sharpness, making them deadly when spinning.
    <- Play Triforce Quest!

    "The greatness of one's sorrow when parting is the evidence of the deepness of one's love. So If one fears sadness, one wouldn't be able to love anything."
    -Belldandy, Oh My Goddess!

    "Who cares if I'm a star up here?" - Minmei, Robotech
    "You bookahs worry too much about external appearances. It's what's inside your skull that counts." - Taimi, Guild Wars 2

  2. #2
    Username Kaiser SUCCESSOR's Avatar
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    I explain to the rat I have little interest in adventure. There is little he could offer me to warrant slaying a dragon and I have no interest or means of carrying piles of gold. If I were to go to his study it would be for the company and conversation. Not many chances to engage a scientific mind in the life of a wanderer.


    (sorry if i miss anymore there is a lot to do yet)

  3. #3
    Cor Blimey! CJC's Avatar
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    @bigjoe
    Jerias, you smash every mirror that you can find. Suddenly, you notice a RAT is watching you with great intent. When you lock eyes with him, he roars.
    "YOU MONSTER!" the little thing shouts as he takes a bipedal pose and begins to gesture with his front paws. A magical symbol etches itself in the air in front of this little vermin, and from it spews forth a deluge of river water, jetting straight for you.
    The egg on your back twitches slightly.
    What do you do?

    ============

    @TheDarkOne
    Sancireph, you open the door to the captain's cabin. Inside, you find a desk, a stack of papers, and a husky man in a recliner, facing away from you. He's looking into some kind of ellipsoid CRYSTAL BALL. From your vantage you can see a picture-in-picture display of THE CLOAKED MAN FROM THE LOBBY in some kind of tavern, ZATAKA in a WINE CELLAR with that LADY BURGLAR from before, MALICHOR in an ORCHARD with a young wizard, and a SPEAR-TOTING LIZARDMAN smashing mirrors in a dark hall. He is making subtle gestures with his hands and mumbling as he watches, almost as if in a daze.
    It would appear that you've located TELIVAR'S STUDY.
    What do you do?

    ============

    @mrz84
    Zataka, you bind the BURGLAR WOMAN and place her in one of the cells. The lock is flimsy, but it is the strongest you were able to locate. Confident she will be detained until you finish your business, you then return to the cask she was investigating.
    It's against the wall, but there doesn't seem to be anything significant about it. You decide to help yourself to the contents, so you grab a nearby FLAGON and tap the cask. Nothing. It appears to be empty.
    You stop to ponder, and that's when you notice the breeze. It's coming from behind the cask.
    What do you do?

    =============

    @Xyvol
    Malichor, you follow TOMA through the door, coming upon an ORCHARD contained within a COURTYARD. He doesn't notice you. Instead, he runs out of the ORCHARD through a door on the other side. You follow. The two of you come to a door that has been blasted open. Beyond is a crater and a clear view to the PUMPKIN PATCH.
    Toma turns back and bumps into you.
    "Oh, I'm dreadfully sorry, but I must go to the library and prepare a damage invoice. Master will want to know how much gold repairs will take."
    You ask why he doesn't seem concerned that the mansion is under attack.
    "Defense is not my responsibility. Besides, I'm sure master Telivar has thought up a suitable response already. He will be quite cross if I don't prepare these numbers quickly, though."
    You ask where the Wine Cellar is.
    "Oh, I'm sorry, I keep forgetting that people are not familiar with the layout of this place. You can find the wine cellar by taking the stairs down in the AVIARY or the TAVERN. The TAVERN is right over there, actually."
    What do you do?

    =============

    @SUCCESSOR
    Reven, you tell the rat that an adventure of dragonslaying would not suit you.
    "Well, good company is good company regardless, and perhaps there is another task I could pay you for... if not in gold then perhaps in fine spirits. Such is a matter to be discussed in person, however."
    Before the conversation can continue, the shockwave of an enormous explosion shakes the room.
    "What was that?! What if it's back! Oh ****!"
    The rat possessed by Telivar looks around frantically, as if it is looking through a different set of eyes.
    "No, not a dragon. One of its lackeys. Dragoon. I have to take care of this."
    The rat goes limp. You lean in closer and it awakens, squeaks, and flees to a hole in the wall. You assume the wizard has relinquished possession of its body.
    With your conversation partner gone, you decide to make your way to the study to continue the conversation in person (Only a soldier runs TOWARDS an explosion, after all). Taking the stairs down as far as you can go, you find yourself in the WINE CELLAR.
    You see the SOLDIER from the LOBBY tying up some woman in front of a wine cask. You hide around the corner and wait for him to depart. When he's gone, you approach the cask. As you suspected, it is the empty cask, so you turn the spigot and the thing opens like a door.
    Passing through, you shut the opening behind you. Walking down a long stairway, you come across a gigantic room, roughly fifty yards on each side, with a SEA OF GOLD filling it roughly halfway. There is a WARSHIP sailing in the distance and four SHORE BOATS docked at a pier near where you are standing.
    What do you do?

  4. #4
    Cor Blimey! CJC's Avatar
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    @bigjoe
    Jerias, you spike your spear into the ceiling and cling tight, narrowly evading the deluge. As the water clears, you see the rat flailing its paws in concentric circles, gathering the shattered MIRROR GLASS in a terrifying BALL OF DOOM. You flee through a door as the rat launches it.
    You are in a LIBRARY. The place is huge, four stories tall to be precise with books up the walls. A young man is sitting at a desk one floor down, frantically scribbling numbers on a roll of parchment. There are stairs going up and down, as well as a door to your RIGHT.
    The egg on your back twitches slightly.
    What do you do?

    ============

    @mrz84
    Zataka, you fiddle with the cask, first pushing against the edges. You find that it is hinged on the right, set up to swing in. Figuring it is a door, you look for something that would function as a knob and quickly settle on the spigot. Indeed, as you turn it the face of the cask swings open. Passing through, you find a long staircase leading down. Following it, you come across a glittering SEA OF GOLD COINS as you enter a room roughly fifty yards on each side. There is a WARSHIP in the distance sailing in circles, and there are four SHORE BOATS docked near where you are standing.
    What do you do?

    ============

    @TheDarkOne
    Sancireph, for a moment it seems as if the wizard has not heard you. However, he flinches upon realizing he has company and leans over slightly in his recliner. Turning his head, he looks at you and then to the object on the floor.
    "Oh, you're that elf fellow that was in the Pumpkin Patch earlier. So you're here about my offer then? What's that you want to discuss?"
    You explain rather forcefully that you found this specimen in HIS greenhouse.
    Squinting, he paws around his desk with his left hand. You raise your katana expecting an attack, but instead he grabs a pair of reading glasses and raises them to his eyes.
    "Well then, that appears to be the root ball of Toma's Wraithwood tree. My but he will be disappointed."
    You pound your fists on the table demanding an explanation.
    "The boy is working on his magister's thesis. This specimen was one of his experiments. He's no doubt cataloged the data by now, but I believe he was going to use the tree as part of his defense. He'll have to start over now."
    You vehemently demand to know where the Aasimar victim is being held.
    "He didn't use one, he used his own blood."
    This doesn't sound right. You did not sense an Aasimar presence when you entered the mansion. But it doesn't seem like Telivar is lying.
    "His thesis is aiming to redefine the way we look at magic. Though personally, given my own recent close encounter, the results of his studies seem almost textbook. Anyway, that's his work, you'll want to talk to him. I think I scried him in the LIBRARY."
    He shrugs.
    "Still, before you leave, would you care to discuss my BUSINESS PROPOSITION?"
    What do you do?

    ============

    @Xyvol
    Malichor, taking in the grave crater with one last glance, you acknowledge that a mansion like this is an attractive nuisance for any manner of adventurer, so you assume damage and calculated repairs would be common. However, devastation of this magnitude seems a bit extreme to be blase' about. Perhaps it is a matter to be discussed with the manor's lord?
    You go into the tavern. The place is eerily quiet. There are tables on this level and a bartender's island in the center of the room. You take the stairs up to catch a quick gander at the other levels. On the second floor there is a table of BILLARDS. It has been recently used. Additionally, there is a great WALL OF SPIRITS and a traditional bar counter. Two glasses and a bottle of wine sit on the counter; the bottle is still open. A dumbwaiter is on this level; flour has been spilled within and there are rat footprints patterned in the dust.
    Going to the third floor, you find a series of small rooms, each with a bed. Somewhere for patrons to crash after a night of partying?
    Heading all the way down the staircase, you find an oaken door. Opening it leads you to the WINE CELLAR.
    What do you do?

  5. #5
    Cor Blimey! CJC's Avatar
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    @TheDarkOne
    Sancireph, you try again to sense Aasimar blood off the wizard or another inhabitant of the mansion, but find nothing. From what you can see of the mansion lord there is no evidence of infernal blood on his physical presence, nor does he have the air of a pact beneficiary. He is, however, concealing his right arm. You ask about the business proposal.
    "Well, it's actually TWO proposals, one in the short term and one in the long term. I'll start with the short term. My home was recently assaulted by a dragon."
    A pneumatic tube descends from the ceiling and from it erupts a small scrap of paper.
    "Ah, damage reports for the brewery. Hmm... we're going to need a quarry."
    You look at him, confused.
    "Sorry, this will only take a moment."
    The ship lurches to the left and then settles into calm sailing once more.
    "Right then, that takes care of that. They'll begin repairs in the morning."
    He quickly scribbles something on a scroll of paper, sends it back through the tube, and then it vanishes again into the ceiling.
    "Anyway, long story short I need somebody to kill the dragon and bring me samples from its body. Scales, fangs, bones, whatever you can pry off the thing. I'll pay double if you can bring me the whole body intact. Though I suppose before I offer such a bonus I should ask you to name your price."
    What do you do?

    ============

    @bigjoe
    Jerias, you grab the young man by his throat and hoist him up into the air. Strangely, the look of fear on his face (an expected reaction) quickly turns to excitement as he assesses you with his eyes. You correct his reaction with a few forceful lashes of your tail. You begin to speak. It is difficult at first; the words are familiar but you can't comprehend how to shape them with your mouth. 'The Gold' you say in a forceful, intimidating hiss.
    He tries to speak, but your claw is on his throat and all that emerges is a gasp. You drop him.
    "My goodness, look at you! An honest-to-goodness dragon corrupted dragoon!"
    He seems to be analyzing you as if he is trying to catalog your characteristics.
    "Would you mind terribly if I harvested a few samples? Some scales, a tooth, what have you? I'm sure they'll grow back".
    You once again remind him: 'The Gold'.
    "Bit of a one-track mind on you. Let's have a gander, shall we?"
    He locks eyes with you. By instinct you interpret this as an aggressive act, and so lunge forward to bite. But he has already recoiled and he is visibly shaking.
    "I... I..."
    Once more you remind him: 'The Gold'.
    "Yes, yes, the gold. Please, follow me."
    He leaves the room through the door on this floor. What do you do?

    ============

    @mrz84
    Zataka, indeed the gold appears solid when you examine it, as it should. However, the oars of the shore boat pass through it as if it were water or, perhaps more appropriately, molasses. As you row towards the boat you are startled by a spontaneously forming maelstrom near its port stern. What could only be described as a HOLE draws in floods of the gold and your boat with it. Then, just as spontaneously as it had begun, the maelstrom ceased. You and your ship are in position at the port side of the boat, but there is no crew to hoist you aboard.
    Unfortunately you parted with the GRAPPLING HOOK. Still, there are CANNONS on this side of the ship, so you decide to climb in there.
    It's DARK. There is a painting of a BOAT on the wall, barrels of GUNPOWDER in a room to your left, and a LOCKED DOOR to your right. You have a general sense of unease standing in here. Is it the rocking of the boat? Or something worse?
    What do you do?

    ============

    @Xyvol
    Malichor, you enter the WINE CELLAR expecting to encounter another adventurer, and indeed you do. As you step into the area you see a series of OUBLIETTES in a row, and one of them houses an unconscious WOMAN tied up with some kind of grappling hook. In the wine cellar itself there is a single cask with its face open, revealing a stairway leading DOWN. Clearly someone has been here first.
    The woman is human: a brunette wearing mostly black clothing. Her hair is badly tangled to the right, indicating she is left-handed. She has a CROSSBOW on her belt. You do not detect any magic on the woman. Some kind of strike to the head knocked her unconscious. You wonder if she in danger of expiring from the complications of a concussion. Who tied her up?
    And more importantly, what do you do?

    ============
    @SUCCESSOR
    Reven, hearing footsteps you shelter yourself with your cloak, pretending to be a pile of rags. The SOLDIER from the LOBBY walks past you, boarding one of the shore boats and rowing his way to the WARSHIP in the distance. He does not notice you as he goes past. During his approach you notice a portal of DARKSPACE open in the gold, drawing in an incalculable sum of coins and then spontaneously closing again. During this even you also notice that the gold seems to be flowing as a liquid, rather than the solid it should. You confirm your suspicions by reaching into the gold; it runs through your fingers. Grabbing a nearby bucket you dunk it into the gold and pour it out on the dock. Odd... on the dock it behaves as a solid, and the metal was able to interact with it correctly. A limitation of the magic, perhaps? The lord of the mansion made no mention of this when he invited you down here; was it simply an oversight or did he want you to observe his power firsthand? Or is this some kind of test? A matter to be discussed in person indeed.
    What do you do?

  6. #6
    Cor Blimey! CJC's Avatar
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    @mrz84
    Zataka, inspecting the painting you notice that it is a landscape interpretation of the very ship you are currently occupying. As you look closely, a door on the painting seems out of place. Running your finger down the canvas you find a key has been painted into position and you tear it free. You put the key in the lock and turn it.
    Making your way to the DECK, you see a cabin door which subsequently shakes as if struck by a heavy object. You can hear voices inside.
    What do you do?

    ============

    @bigjoe
    Jerias, as you follow the young man into the lobby he turns on his heel. Flailing his hands, he animates the CURTAINS and ensnares you. You burn them and stab him with your spear, striking him in the shin. He screams, flailing as the fire-wreathed fabric dances across the lobby. Frantically forming a ball of light in his hands the stuck wizard tries to fling it at you, but you grab him and redirect his blast downward, opening a gaping hole in the floor. You see a WINE CELLAR below and, more importantly, below that is a SEA OF GOLD.
    What do you do?

    ============

    @TheDarkOne
    Sancireph, the hedge wizard glares at you.
    "Put that away. I told you he's redefining how we think about magic. Clearly he found a workaround."
    As his eyes lock on yours, his right eye flashes orange, the pupil contracting into an... obelus? Division sign eyes, weird. Within a moment it reverts to a milky blue.
    "Honestly yes, dragonslaying is a risk and you are expendable. But I wouldn't just fling you into a conflict you don't believe in. That's what gold is for, and clearly you can't be bought."
    You swipe your sword at him but he catches it with his right hand. Or rather his right claw.
    "But if I can't bribe you into helping me, perhaps I can scare you. This is dragon corruption, and this is just the tip of the iceberg."
    He flings you against the cabin door.
    What do you do?

    ============

    @Xyvol
    Malichor, you don't see any evidence of a struggle, but you do see scuffs on her clothes. She's been dragged here. Checking her eyes you find that she is responding correctly to light; she doesn't appear to have a concussion. Assuming she is a prisoner of the soldier, you leave her constrained. As you head for the cask, a TERRIBLE ORB OF LIGHT blasts through the ceiling and--subsequently--the floor. Looking up, you see a LIZARDMAN glaring down the hole. Looking down, you see a glorious OCEAN OF GOLD.
    What do you do?

    ============

    @SUCCESSOR
    Reven, a TERRIBLE ORB OF LIGHT blasts through the ceiling of the grand room you now occupy, crashing into the gold with a splash.
    What do you do?

  7. #7
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    I catapult off of my spear towards the ceiling and cling to it tightly, hoping to avoid the deluge. If I am successful, I make an attempt to flee the area; This rat is a force to be reckoned with.


  8. #8
    Ore...Sanjou! mrz84's Avatar
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    I examine the wine cask again, this time fiddling with every possible thing I can to discover what mysteries it hides. I stay cautious however in the case of a trap.
    My Quotes and other siggy stuff.
    *Bar-Buddies updates whenever-also can email comics upon request*
    MP:89
    Playing: Final Fantasy XIV

  9. #9
    A Cryptic Wizard TheDarkOne's Avatar
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    I keep my katana drawn but down. I take a step forward and say, "Expecting more company? My friends may be otherwise occupied, so we can start without them." When he turns to face me, I pull the wraithwood root from my pack and toss it to the floor in front of him. "First, we shall discuss this."
    Do not meddle in the affairs of dragons, for you are crunchy and good with ketchup.

  10. #10
    Lynel Xyvol's Avatar
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    I am somewhat baffled by Toma's reaction. Does this sort of thing happen so often that the biggest concern is the cost? I stand and take in the scene of the crater and the blast as I put my stars away. Once Toma has left, I make my way to the Tavern.
    <- Play Triforce Quest!

    "The greatness of one's sorrow when parting is the evidence of the deepness of one's love. So If one fears sadness, one wouldn't be able to love anything."
    -Belldandy, Oh My Goddess!

    "Who cares if I'm a star up here?" - Minmei, Robotech
    "You bookahs worry too much about external appearances. It's what's inside your skull that counts." - Taimi, Guild Wars 2

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