@TheDarkOne
Sancireph, you invite the soldier to join you on your quest for answers and he agrees, stopping only to ask if you have need of supplies before you depart. Confirming you have everything you need, you pause to ask the mage if he will assist. The mage does not give you the opportunity, however. As soon as you mention HEDGE WIZARD, he chimes in that the magic was most likely the work of a hedge wizard and the bartender might be an APPRENTICE, an ACCOMPLICE, or the WIZARD HIMSELF. This mage also pauses to introduce himself as MALICHOR THE SORCERER.

Making the hike up the hill, you find the gates of the mansion are unlocked. This place is enormous! You can see a HEDGEMAZE, a GREENHOUSE, and a PUMPKIN PATCH, as well as the FRONT DOOR. You feel an eerie shiver as you step on the grounds, as if magic is pooling in this place.

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@mrz84
Zataka, the half-elf adventurer introduces himself as SANCIREPH and the wizard introduces himself as MALICHOR THE SORCERER. Malichor mentions that the spell appears to be HEDGE MAGIC, and if the man on the hill truly is a HEDGE WIZARD this would be the place to start. You recommend gathering necessary supplies and then going to the mansion to investigate. When Sancireph tells you he has everything he needs, you take the lead as you make the hike up the hill. Arriving at the mansion's gates, you find them unlocked.

This place is enormous. From your position at the gates, you can see the FRONT DOORS, a HEDGEMAZE, a FOUNTAIN, and a GREENHOUSE, though there may be other structures on the grounds you can't see from here. It is not so much a mansion as it is a CASTLE, one in remarkably good condition. It looks almost... new.

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@Xyvol
Malichor, upon hearing HEDGE WIZARD you jump into the conversation and inform them that the brawl was quite likely HEDGE MAGIC. Since the BARTENDER is still in the contaminated area, you recommend seeking the man on the hill as there may be some information on the spell he used that you can ply towards a counterspell. You also think the half-elf adventurer said his name, but you missed what it was.

You travel with the two adventurers up the hill, where you find the mansion sprawled out before you. This place feels very, very wrong. There's magic EVERYWHERE--up the walls, in the trees, in the animals. In fact, as you step onto the grounds you notice that every single animal in the area is staring at you. You try a few quick movements to test your theory and yes, you are being watched.
The FRONT DOOR is before you. There's also a GREENHOUSE to your left and a HEDGE MAZE to your right. What do you do?



(Don't be afraid to wander away from the group! I won't punish you for exploring separate areas. In fact, as a group you'll be able to discover more more quickly if you split up.)