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Thread: A Very Specific Custom Boss...

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    A Link to Frustration
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    Custom Boss Methods

    I've seen multiple different ways to go about making a custom boss ranging from room warps, to plug-ins, and I'm curious as to what particular method others have found the best to use. Easy would be nice, but really my main concern is with uniqueness, and the quality of the end result. That requires versatility. Is there anything short of straight up scripting a whole encounter from scratch that I can do to go about making both an engaging and original boss?
    Last edited by Link to Frustration; 09-25-2014 at 12:26 AM.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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