This header contains functions for handling interactions between combos and various objects (FFC`s, enemies, weapons etc.).
http://purezc.magesguild.net/~alucar...stdCombos20.zh
Most of these functions are either return boolean (true or false) or integer which is the first combo on screen (according on combo table), that tripped desired collision check.
As for 2.0 the new addition allows use only solid portions of combos for checking collisions.