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Thread: stdCombos.zh - Functions for interacting with combos.

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    Gel
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    Lightbulb stdCombos.zh - Functions for interacting with combos.

    This header contains functions for handling interactions between combos and various objects (FFC`s, enemies, weapons etc.).
    http://purezc.magesguild.net/~alucar...stdCombos20.zh
    Most of these functions are either return boolean (true or false) or integer which is the first combo on screen (according on combo table), that tripped desired collision check.
    As for 2.0 the new addition allows use only solid portions of combos for checking collisions.

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    Octorok jeffythedragonslayer's Avatar
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    Unfortunately this link is now dead.

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    The Time-Loop Continues ZC Developer
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    Quote Originally Posted by jeffythedragonslayer View Post
    Unfortunately this link is now dead.
    Just a heads up: The zscript libraries from previous versions are all pretty much outdated. Most of the old stuff is just stock now. Some is even integrated into zc itself.

    You can take a look at the folder "std_zh" for a lot of quick reference files.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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    Octorok jeffythedragonslayer's Avatar
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    Quote Originally Posted by Gleeok View Post
    Just a heads up: The zscript libraries from previous versions are all pretty much outdated. Most of the old stuff is just stock now. Some is even integrated into zc itself.

    You can take a look at the folder "std_zh" for a lot of quick reference files.
    I see. RE: ghostBasedMovement.zh, is short circuit evaluation really off by default in ZScript?

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