Quote Originally Posted by CJC View Post
Wait... I thought secrets were by Map screen, not DMap screen. So if you have two DMap screens pointing to the same Map screen, the secret state is not carried over from one to the other?

I'll have to play around with that.

You're right though, if you want to do a lamp that cuts through darkness then drawing a transparent rectangle with interpolated fading rule set is the best way to do so. I was actually picturing something completely different from darkness (a dungeon with variable heat levels that becomes increasingly orange as the time counter goes on. At the harshest temperature DMap, the player's PASSIVE_Heat Heart Ring is made an active item, causing gradual damage on each screen. I know that's not what Dry Paratroopa was after, but I was thinking setup would be the same.
I haven't looked in ages but I recall there only being one slot for dmap assignment per map.