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Thread: Glitch with the Spinning Tile (Enemy Sprite) Enemy

  1. #1
    Friends Furever XMuppetSB's Avatar
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    Dead Bug Glitch with the Spinning Tile (Enemy Sprite) Enemy

    By default, the Spinning Tile (Enemy Sprite) enemy's e tile animation is set to 4-frame 4-direction. But this animation causes the enemy to glitch, so it should be set to use the 4-frame animation instead. Also, the o tile animation is set to 2-frame 4 direction, but there is no tile defined. So maybe the old enemy tile should be assigned to what the new enemy tile is set to, and the o tile animation should also be 4-frame, and the new enemy tile should have its width set to 4 and height set to 1.
    Last edited by Tamamo; 11-04-2015 at 10:38 AM.

  2. #2
    Friends Furever XMuppetSB's Avatar
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    I tested this out in RC3, and I discovered that the spinning tile glitches as soon as it flies towards Link.
    Test Quest: https://www.dropbox.com/s/1vc7f0awa1...etest.qst?dl=0
    By the way, its default data 1 properties listed above are the same as before.

  3. #3
    Is this the end?
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    Fixed.
    [téknolŕiz]

    ffcscript.zh 1.1.1 - Updated 2014-08-19
    ghost.zh 2.8.2 - Updated 2017-09-10
    tango.zh 1.3.1 - Updated 2017-12-27

  4. #4
    Friends Furever XMuppetSB's Avatar
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    I see that you fixed the default animation. To be honest, I don't understand why some animation types just don't sit too well with certain types of enemies.
    Last edited by XMuppetSB; 10-04-2014 at 02:36 PM.

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