User Tag List

Results 1 to 3 of 3

Thread: Blowing the whistle in the 2nd quest with the triforce

  1. #1
    Keese luckilla's Avatar
    Join Date
    Oct 2013
    Location
    Ohio
    Age
    47
    Posts
    66
    Mentioned
    2 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    574
    Level
    8
    vBActivity - Bars
    Lv. Percent
    54.03%

    Not A Bug Blowing the whistle in the 2nd quest with the triforce

    I noticed when blowing the whistle in the 2nd quest when having the triforce it takes you to each completed level in the 1st quest. Like if I finished level 5 in the 2nd quest it takes me to where level 5 was in the 1st quest instead of level 4 from the NES version. I still think it is an original idea though. This was in all 2.5.1 builds I have played.
    Last edited by XMuppetSB; 03-02-2014 at 02:18 AM.

  2. #2
    The Artist Once Known As Old-Skool QDB Manager
    King Aquamentus's Avatar
    Join Date
    May 2005
    Location
    DA MUSHROOM KINGDUM
    Age
    37
    Posts
    1,883
    Mentioned
    88 Post(s)
    Tagged
    7 Thread(s)
    vBActivity - Stats
    Points
    5,634
    Level
    23
    vBActivity - Bars
    Lv. Percent
    32.87%
    This behavior was imported from the NES game, and isn't unique to ZC.

  3. #3
    Keese luckilla's Avatar
    Join Date
    Oct 2013
    Location
    Ohio
    Age
    47
    Posts
    66
    Mentioned
    2 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    574
    Level
    8
    vBActivity - Bars
    Lv. Percent
    54.03%
    Ok thank you for the information. I was just curious about it.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social