I returned to this quest because i was worried it wasnt getting attention due to the radical changes. i was hoping for good dungeons and new enemies that could nominate this for contention with the classic overworld restored. unfortunately i didn't find that.

the overworld is really really good, but the dungeons lack any interesting ideas. most are too easy and short. there were too few new enemies - most were the same except they took more hits. the one exception was the red zol, i like the way you made it determental to use the boomerang against it - would be cool for a goriya type enemy.

the bosses were boring. most were just chaotic with too many other enemies. And many of the boss room shapes were annoying. there was a couple times with the multiple boss rooms were i died after killing one or more but not all the bosses only to return and find them all dead.

I hope you rework the quest with broader rules because the overworld is really really good.