Through 8. BTW, the picture relates to Lv. 8 for everyone's info (thanks Mischa)
I'm going to say a few things about 8:
1. It feels very ROMhackish. Gibdos, Darknuts, Pols Voice moving at walking speed or more, doing massive damage. I don't know if there's much you can do about it, but it just feels more like MvC 2 and less Zelda. I'm able to handle it, but this could be serious problems for the average player.
2. Make the Purple Darknuts ringleaders. It makes sense when you have one of them.
3. You got a bug: Your Letter Used displays nothing. It should display a letter.
Level 9:
1. One HUGE HUGE complaint: Why are we still doing the cheap statue shit in the 5th Quest that plagued the original James Quest and the 3rd Quest? We have an enemy editor to play around with and a lot of new creative tools, why do we have to resort to this? UGH! Not a big fan of this.
2. Room west of entraince: Statues just for decoration?
3. Couldn't find the Red Ring, but beat Ganon anyway. Ganon room is pretty cheap.
Your grades:
Difficulty: 98/100
Feels a bit ROMhack’ish in Lv. 8
6 can be brutal
NES Authenticity: 85/100
Fire Zols and Gels are not in any Zelda game.
Colors are off for enemy groups, but quest designer generally follows some sort of enemy groups.
Fun Factor: 80/100
Firerobes can be cheap.
Statues in Lv. 9 and Ganon room on the cheap side, might want to do something to promote more skill than follow the James Quest original route.
Final Score: 86.67/100
End could be designed a bit better and less cheap, 8 feels like a ROMhack. Still, solid. Not without its problems though.
-James