lvl8
first screen right of entrance, you forgot to set a guy so the string doesn't show.
lvl9
screen up from triforce check room warps you to lvl1. is this intentional?
i'm done. while there were a couple neat ideas (overworld changes, lvl8 needing the magic key, using the whistle in an interesting way to access a level, staggered wizzrobe attacks, consecutive boss rooms, etc) overall the quest wasn't very good. there were a lot of bugs - seriously, it doesn't look like it was playtested at all (and its been a few months since submission deadline to do so). there was very very limited use of enemy editor, and almost no bosses were edited except a bit of health and the BS patra resprite. there were lots of issues with nes authenticity. other than the later levels the levels didn't have themes, the enemies were just a miss-mash, and lots of rooms didn't have enemies. it really easy too, i was sub-10 deaths with barely any potion use, most deaths were just because i was going too fast just to finish it. whatever difficulty there was came in the form of cheap room designed to drain hearts with too many statues, or awkward room/enemy/statue/trap combinations - thankfully these rooms were minimal, only in the later dungeons, and the majority of the rooms in the level were easy.