User Tag List

View Poll Results: Vote for any Categories this quest meets:

Voters
4. You may not vote on this poll
  • Played (You played the quest)

    4 100.00%
  • Could Not Complete (Post Reason)

    0 0%
Multiple Choice Poll.
Page 3 of 3 FirstFirst 1 2 3
Results 21 to 28 of 28

Thread: [5th Quest Entry] BigJoe

  1. #21
    Triforce Knight bigjoe's Avatar
    Join Date
    Apr 2000
    Age
    33
    Posts
    5,583
    Mentioned
    83 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,175
    Level
    24
    vBActivity - Bars
    Lv. Percent
    26.99%
    Daily Activity
    0%
    Weekly Activity
    50%
    Monthly Activity
    56.43%
    Spoiler: show
    if you remember, the shape of level 3 is a zol. That clue is meant to send you back to level 3 for the whistle. The raft is the dungeon item.

  2. #22
    Keese
    Join Date
    Nov 2013
    Posts
    50
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    291
    Level
    6
    vBActivity - Bars
    Lv. Percent
    26.44%
    Daily Activity
    0%
    Weekly Activity
    50%
    Monthly Activity
    56.43%
    the "eyes" in level 4 don't help your clue. the whole time i was thinking, why is he calling this level shape a zol, does he not know what a zol is? would be a lot clearer if your level 4 shape didn't have eyes as well.

    also, the level 4 boss room door locks behind you, forcing the player to exit the game if they don't have the whistle yet.


    edit: through level 5. i enjoyed it a lot more than 4. the charging darknuts are the best new enemy i've seen in the contest so far.
    Last edited by justin1; 01-11-2014 at 01:27 PM.

  3. #23
    Gel
    Join Date
    Feb 2014
    Posts
    23
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    215
    Level
    5
    vBActivity - Bars
    Lv. Percent
    40.98%
    Daily Activity
    0%
    Weekly Activity
    50%
    Monthly Activity
    56.43%
    Just finished this one, so without any ado, here's the lowdown. I have decided to just give a general review, rather than the point-by-point description in previous maps, but I will give my overall rating.

    Overall the map was good. It had several clues to where to find things- although there are a few locations that I found during my normal overworld searches, for which I don't recall a hint- in particular dungeons 6,8, and 9 (although 6 is in a classic hidden spot, so that one is understandable). Dungeon 8, in particular was in the very last screen on the overworld that I gave a thorough check to (yes, I checked all 128 screens for every burnable bush [after getting the red candle], bombable wall, pushable object, and whistle) In the map's defense, it was on a screen that usually has something, just not in the usual location on the screen.
    The music was very annoying (yes, I got the file in the zip), and so I quickly deleted the file so the game reverted to the ZQ-standard remix.
    There were several locations in dungeon with pushable walls that didn't do anything- I found one in each of dungeons 5,7,8, and 9. This, of course, needs to be cleaned up if this map eventually wins the contest (but should be fixed regardless of the contest outcome!) Several twists in the dungeons are things which I saw in other contest maps (though I, of course, don't know if this is conincidence or not; they weren't too unusual), but they were not overused, which is always a plus to me.
    The only real complaints from a difficulty standpoint is what others commented on earlier in this thread- several rooms with darkness, narrow paths, and like-likes in the later dungeons were very annoying (the darkness because you need to see the walls to avoid being overwhelmed; sometimes you don't have the time for that), and Ganon needing 16 hits is a bit much. He wasn't powered up, so as long as you have a potion (or full health entering the battle), the fight is long, but dull.

    Overall there were a few problems, a few high points, mostly a decent, solid map. It earns a 3.07/5 from me.

  4. #24
    Triforce Knight bigjoe's Avatar
    Join Date
    Apr 2000
    Age
    33
    Posts
    5,583
    Mentioned
    83 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,175
    Level
    24
    vBActivity - Bars
    Lv. Percent
    26.99%
    Daily Activity
    0%
    Weekly Activity
    50%
    Monthly Activity
    56.43%
    Thanks for playing and for your feedback Zweldron. After hearing that the music was annoying from several different people I decided to revert it to zelda.nsf. Fixed a couple of bugs as well. Link will be in first post.

  5. #25
    Triforce Knight bigjoe's Avatar
    Join Date
    Apr 2000
    Age
    33
    Posts
    5,583
    Mentioned
    83 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,175
    Level
    24
    vBActivity - Bars
    Lv. Percent
    26.99%
    Daily Activity
    0%
    Weekly Activity
    50%
    Monthly Activity
    56.43%
    I finalized the bug fixes and added a new custom soundtrack. I hope I'm not stepping on any toes by doing this, but I practically designed my levels around having a custom soundtrack. The original score I made wasn't that good, so I went back to the drawing board and made a better one. I guess I'll revert it if anyone complains, but its not like I'm changing anything gameplay wise. As before, a different theme plays based on the enemy set and in Level 9.

    Also, as a bonus, I'll name the shapes of the levels

    1 - Hourglass
    2 - Block
    3 - Zol
    4 - Horned Lizard
    5 - Sword
    6 - Grail
    7 - Moon and star
    8 - Cross
    9 - Ghost
    Last edited by bigjoe; 07-08-2014 at 06:15 AM.

  6. #26
    Cor Blimey! CJC's Avatar
    Join Date
    Dec 2002
    Location
    Fading into the darkness
    Age
    29
    Posts
    1,398
    Mentioned
    150 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,406
    Level
    24
    vBActivity - Bars
    Lv. Percent
    65.56%
    Daily Activity
    0%
    Weekly Activity
    50%
    Monthly Activity
    56.43%
    Looking forward to playing with the new soundtrack! I'm not running ZC lately but when I get back around to it this'll be my first stop.

  7. #27
    Keese
    Join Date
    Oct 2012
    Posts
    93
    Mentioned
    0 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    479
    Level
    7
    vBActivity - Bars
    Lv. Percent
    88.89%
    Daily Activity
    0%
    Weekly Activity
    50%
    Monthly Activity
    56.43%
    After starting this quest, then leaving Zelda for a while, then restarting this quest, I have completed this one.

    Simply put: this is easily the most 'authentic' 5th quest I've played, and very well created. I actually liked the musical cues regarding the denizens of each dungeon (though I did have to adjust to the 'Nightmare Fuel' Darknut music. I did find a couple 'typos', but those can be fixed if this quest wins. And this quest has now jumped to the top of my list.

    Not a whole lot of 'unique' ideas; all new creatures were basically off-color versions of existing creatures, and many ideas were used in other quests. But to me, that only adds to the authenticity; this quest doesn't need strange 'bells and whistles'. It is, in fact, solidly made, with a good ramping of difficulty.

    Kudos!

  8. #28
    Triforce Knight bigjoe's Avatar
    Join Date
    Apr 2000
    Age
    33
    Posts
    5,583
    Mentioned
    83 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,175
    Level
    24
    vBActivity - Bars
    Lv. Percent
    26.99%
    Daily Activity
    0%
    Weekly Activity
    50%
    Monthly Activity
    56.43%
    Updated with link to original entry in compliance with contest rules.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •