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Thread: Porting ZC engine please

  1. #11
    Username Kaiser SUCCESSOR's Avatar
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    As has been stated, the source code for ZC will be released. We don't know when. As soon as it is I will personally send you a message. Not really. I'm sure you'll hear about it.

  2. #12
    Gel
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    As I posted in the thread that darknior wrote, let's forget about that misundertanding. There are no hard feelings from our part, and I hope everything is OK from your part, you are making a great work, so we hope you go on with it. And if in the future you release the sources (and it is possible to port them to Xbox) I'm sure that a crowd of Xbox users will be very happy to play ZC on their TVs.

    Besides, I must tell that in the Xbox scene we also had bad experiences with some bad persons too, so we can more or less understand what happened. I was never angry, I only described this as a "surrealistic" situation, because it never happened to me before, the fact that I must desmostrate that I am a guy that I don't even know

  3. #13

    Armageddon Task Manager

    ctrl-alt-delete's Avatar
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    @Gleeok , up to you. @AlexMax contacted me saying he went through some personal stuff so he wasn't coding for a while but he's back to it now. The lightningz thing was a joke that flew over their heads--I figured they would ask who he was and I could explain.


    <SUCCESSOR> Its Shadowblazer's dark essence invading the forums

  4. #14
    Gel
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    Ok guys, many thanks
    We will stand for this release when you have time to release it
    And @hfc will continue to port some other project like DeSmuME or Virtual Jaguar ... on xBox ... very long and hard work for sure

  5. #15
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Quote Originally Posted by ctrl-alt-delete View Post
    Worst part about ZC going open source if and when it does--lightning z gets the source.
    "zelda-classci" FTW!
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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