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Thread: lweapon->Tile when set in an item script does nothing.

  1. #1
    AGN's resident fox. Orithan's Avatar
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    Unverified Bug lweapon->Tile when set in an item script does nothing.

    I've been messing around with scripting and discovered that lweapon->Tile, when used to set the tile of an LWeapon in an item script, does nothing. I made this discovery while I was investigating why a particular LWeapon, when created, was using sword sprites. I discovered it when I finally figured out that was the problem. Oddly enough, lweapon->UseSprite() works fine in an item script.
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    Is this the end?
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    It does set the tile, but whether or not it stays that way depends on whether it's animated. It's probably lweapon->OriginalTile you wanted to set.

    I'm not sure whether to consider this a bug or not. It works, but not necessarily in a reasonable way...

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