This is certainly a hot topic going around again, but the big question is, how do you work to balance quest difficulty for EVERYONE? In one camp you have the type of players who can't beat the 2nd Quest (like most of Pure), on the other hand you have a group of players (Gleeok, TSA, AlphaDawg, the Nintendo World Champions including myself), who laugh in the face of things like James Quest and if left unchecked can 0 or 1 game everything, or worse, just god-mod around dungeons with full equipment, destroy everything without a potion, and generally be bored. This is quite the conundrum and I'm sure that some of this draw lines between Gotta kill 'em all and puzzle quests. Let's keep it civil (know this can be disheartening for some quest makers), how do we solve such a conundrum?