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Thread: Balancing Quest Difficulty

  1. #1
    Wizrobe Nightmare's Avatar
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    Balancing Quest Difficulty

    This is certainly a hot topic going around again, but the big question is, how do you work to balance quest difficulty for EVERYONE? In one camp you have the type of players who can't beat the 2nd Quest (like most of Pure), on the other hand you have a group of players (Gleeok, TSA, AlphaDawg, the Nintendo World Champions including myself), who laugh in the face of things like James Quest and if left unchecked can 0 or 1 game everything, or worse, just god-mod around dungeons with full equipment, destroy everything without a potion, and generally be bored. This is quite the conundrum and I'm sure that some of this draw lines between Gotta kill 'em all and puzzle quests. Let's keep it civil (know this can be disheartening for some quest makers), how do we solve such a conundrum?

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  2. #2
    OBEY GOVERNMENT GOD ZC Developer
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    Possible solution: We remove all but the top 10% of hardest hardest quests from the databases at AGN and purezc. That way people will simply have to get better or quit completely! :genius:
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    Wizrobe Nightmare's Avatar
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    OMNOMNOM 4matsy's Avatar
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    Ooh, ooh, I know! We train them to play better so they can beat any quest thrown at them! ^_^

    *is smacked by Nightmare*

    Uhh...well...I guess we advocate ZC 2.5 quest authors scripting selectable difficulty levels into their quests? I'm already out of ideas otherwise...<_<'
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  5. #5
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    Quote Originally Posted by 4matsy View Post
    Uhh...well...I guess we advocate ZC 2.5 quest authors scripting selectable difficulty levels into their quests? I'm already out of ideas otherwise...<_<'
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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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