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Thread: [5th Quest Entry] CJC

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  1. #1
    Octorok
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    Started playing this as I almost finished with my own entry, found a potential bug (or simply something I just don't get)
    zelda006.png

    When you bomb the wall here for the secret room the whole bottom part does something weird. I don't know if this was intentional or not.

  2. #2
    Cor Blimey! CJC's Avatar
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    Quote Originally Posted by Love For Fire View Post
    Started playing this as I almost finished with my own entry, found a potential bug (or simply something I just don't get)
    zelda006.png

    When you bomb the wall here for the secret room the whole bottom part does something weird. I don't know if this was intentional or not.
    It was intentional: it's a hint for later. Travel south through one of those opened pathways and you will learn:
    Spoiler: show
    there are spots on the overworld that appear solid but are not. This hint is essential to navigate the maze one screen south, which blocks the path to Dungeon 3



    You will encounter similar oddities on certain screens when walking enemies begin to climb mountains (If you had hung around long enough on the screen, you'd have seen the Octoroks walking on the mountains that turned to sand when you bombed the cave. The quest has several situations like this but this is one of the few that is easily discovered (for the purposes I described in the spoiler). You will acquire a tool in Level 5 that will help you find these paths, even on screens where a secret would not reveal them (or they might not be easy to spot).


    Thank you for your diligence!

  3. #3
    Cor Blimey! CJC's Avatar
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    Voting is now open for this quest. Vote for as many categories as you please, but be sure to vote before tax day!

    Also, please post in this thread stating which categories you selected and explaining why you picked those categories.

  4. #4
    Cor Blimey! CJC's Avatar
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    I have updated the quest file. The updates only apply to Dungeon 9, particularly the very end of the dungeon. Without spoilers, I will just say that the arrow is now much more effective in the final confrontation. Remember to save a rupee for that last shot or it will all be over!

  5. #5
    Keese
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    I just started this quest. If Level 1 is any indication, it might be some time before I get to another one.

    "Bat-**** crazy" is the most appropriate phrase I can think of right now.

  6. #6
    Cor Blimey! CJC's Avatar
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    Is that really a bad thing?


    Don't worry about the wind attacks, they won't make a return appearance until Dungeon 8, and then you have the option to avoid that room entirely.
    As for the potent enemies, I tried to use high-powered enemies in small numbers in the early dungeons to get the player's adrenaline pumping... before I introduced new enemy concepts.

  7. #7
    Keese
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    Quote Originally Posted by CJC View Post
    Is that really a bad thing?
    Nothing wrong with it at all ... but at the least, there's NO way I could vote for this as an 'official 5th quest'. What I've seen so far is nothing short of astounding (and I'm still working through Level 2), but it's too far removed from the original for it to be considered.

    At the same time: I'm keeping this quest around long after I've completed it. And very inspirational to those interested in creating their own quests.

  8. #8
    Wizrobe Nightmare's Avatar
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    Quote Originally Posted by Coyotek4 View Post
    Nothing wrong with it at all ... but at the least, there's NO way I could vote for this as an 'official 5th quest'. What I've seen so far is nothing short of astounding (and I'm still working through Level 2), but it's too far removed from the original for it to be considered.

    At the same time: I'm keeping this quest around long after I've completed it. And very inspirational to those interested in creating their own quests.
    Same thing I said. it's an awesome quest and really fun, but probably like Shoelace's, too far removed to even be considered. It's sad.

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

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  9. #9
    Keese
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    The more I play through this quest, the more I lean towards rescinding my earlier comments regarding '5th quest' qualification.

    The facts remain: the overworld is the same (save for the locations of 'lost' areas), the enemies in the overworld are the same (but watch your wallet vs blue Moblins!), the dungeons have the same color scheme, and the scripts are mostly the same.

    At the same time, CJC has clearly taken the notion of 'classic quest' to the next level. Multiple dungeon entrances. Meaningful 'Take Any One You Want' choices (which will likely force me to play through this quest twice). New Items. New secrets. New enemies, beyond the 'color-swap' type.

    This, to me, is an evolution of the 'classic quest' genre. If it doesn't actually win, I could see it being the 'jumping off point' for future challenges. Absolutely superb!


    One complaint: FAR TOO MANY BOMBS available!

    One 'typo' to report: the screen one down and one to the right of the NW corner has two staircases, only one of which can be accessed immediately.

  10. #10
    Cor Blimey! CJC's Avatar
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    Quote Originally Posted by Coyotek4 View Post
    One 'typo' to report: the screen one down and one to the right of the NW corner has two staircases, only one of which can be accessed immediately.
    Ah, I see the typo now... it's specifically a typo related to that item in Level 5. I forgot to remove the 'stairs' flag. Sorry about that! As any classic quest, both stairs would lead to the same place anyway; the one is just completely unaccessable.



    EDIT: I've planned some moderate fixes that I need to test before I can roll them out. It is important to note that these fixes are a response to skips in the gameplay and not to actual bugs (which seem to all be handled). Since the changes are dramatic and would require players in progress to restart the game, I'm going to inform in spoiler what they will be so that players in progress can decide whether or not they want to switch to the new version.

    Items
    Spoiler: show
    The first item in dungeon 7 will be changed from the Amulet (A whisp ring) to the Floor Tile (A level 2 ladder). As such, several rooms are having their floorplans changed and the number of red and yellow perma-bubbles has been reduced to compensate for the lack of protection. This affects the last three dungeons and the last HC Guantlet.
    The Amulet has been moved to a hidden location on the overworld, where it can be purchased for 255 rupees (technically it can be purchased again and again like the Blue Ring; this is a shortcoming of the engine and cannot be avoided.

    The Amulet feels like a 'reward' item for one of the money-or-life choices. Since I did not want to eliminate one of the other rewards, I decided to pair the Amulet with the HC on the overworld beach (it was stolen by a moblin). This makes it the only reward item the player can acquire without sacrificing a HC.


    Also, the Fire Boomerang will be removed from the game and replaced with the Power Wand. The loss of stunning capability will be replaced with a massive boost of ranged firepower (4 damage before level 6) and the ability to harm Wizzrobes with this wand. In order to make the mechanic function, the Magic Book's damage boost will have to be reduced from 2 to 1 (is it really that noticeable?). With magic book, the wand will be more powerful than the Magic Sword for combat against enemies that do not block magic.


    Finally, The Master Sword will be able to 'purify' negative bubbles, turning them into blue bubbles.



    Overworld
    Spoiler: show
    Three bomb upgrade spots will be removed from the overworld, as I did not realize how copiously I had sprinkled them across the map. In their place you will find a potion shop (Near to start on the way to Death Mountain), a cryptic hint, and a Goriya Restaurant that sells potions without the letter (albeit at incredibly high prices) and bait (at a moderate price).



    Level 9
    Spoiler: show
    The Ganon fight script will be updated to be more efficient, and the fight itself may or may not gain another phase.

    Also, depending on how well I'm able to get it to work, the puzzle rooms will no longer be quickly solved with the lens and will... well, I'll keep that a surprise. for now




    As I said, I need to implement and test these changes before an update. The changes described are intended to smooth some of the end-game flow and make the closing of the quest more enjoyable. As such there is nothing game-breaking that would require you to wait for an update. If you are currently playing the quest, I recommend continuing as you were and then downloading the update for your (hopefully) second playthrough (because of my greedy tricky mechanic).


    As always, a big thanks to everyone who has been playing and supplying feedback.


    EDIT EDIT: The quest file has been updated. You may use the same save file if you have not started Level 7.

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