Quote Originally Posted by SUCCESSOR View Post
There are a couple problems with this script. Most importantly is NES Caves recycle the same screen so FFCs aren't possible. [Actually I am not sure if FFCs can carry over from the entrance screen to an NES Cave. Even if that would be a more complicated approach.] Another thing is the fire in NES Caves are NPCs as well and I am pretty sure they spawn first and the Guy last. You can disable the fire in caves but the script doesnt account for it. You also cannot effectively write to npc->Tile. You have to use npc->OriginalTile. Also the FFC script will probably run before NPCs have spawned so checking for them will be ineffective.

I could add in values for X and Y coordinates in my script but that would take up 2 more global variables. If someone requests this I can do it easily.
Rightio!

I never actually used caves or guys without script so I wouldn't really know.. I was busy doing other things. Apologies for making an attempt without checking myself.. I usually wouldn't do that.