User Tag List

View Poll Results: Do you plan on making a 5th entry?

Voters
17. You may not vote on this poll
  • Yes

    10 58.82%
  • No

    7 41.18%
Results 1 to 10 of 163

Thread: Fifth Quest Planning and Discussion

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Cor Blimey! CJC's Avatar
    Join Date
    Dec 2002
    Location
    Fading into the darkness
    Age
    35
    Posts
    1,398
    Mentioned
    150 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,623
    Level
    25
    vBActivity - Bars
    Lv. Percent
    1.79%
    I think it would be interesting if 5th quest had the freedom to change the classic 'lost woods' maze screens. Any screen with four exits at a choke-point on the Overworld should be fair game for a new maze, especially one that breaks the two classic "up, up" and "north, west, south, west" paths.

    Two that come to mind are the screens just before the classic entrance to Level 2: 4D and 5D.

    Screen 68 is another good choke-point that would work well for a maze. You can navigate around it, but only by braving the beach.



    There are a few others spots where modification for the purpose of adding a maze should be allowed. For example, screen 3B (the upper corner of the four-screen desert) would make a good maze choke-point with just some slight layout modification (to fix walkability problems from wraparound).


    Wouldn't it be fun to tack two mazes right next to each other? Maybe the whole desert is a maze, one you have to piece together from hints scattered in the dungeons.

  2. #2
    Username Kaiser SUCCESSOR's Avatar
    Join Date
    Jul 2000
    Location
    Winning.
    Age
    37
    Posts
    4,436
    Mentioned
    152 Post(s)
    Tagged
    7 Thread(s)
    vBActivity - Stats
    Points
    10,565
    Level
    30
    vBActivity - Bars
    Lv. Percent
    52.33%
    Quote Originally Posted by CJC View Post
    I think it would be interesting if 5th quest had the freedom to change the classic 'lost woods' maze screens. Any screen with four exits at a choke-point on the Overworld should be fair game for a new maze, especially one that breaks the two classic "up, up" and "north, west, south, west" paths.

    Two that come to mind are the screens just before the classic entrance to Level 2: 4D and 5D.

    Screen 68 is another good choke-point that would work well for a maze. You can navigate around it, but only by braving the beach.

    There are a few others spots where modification for the purpose of adding a maze should be allowed. For example, screen 3B (the upper corner of the four-screen desert) would make a good maze choke-point with just some slight layout modification (to fix walkability problems from wraparound).
    I'm all for this.

    Wouldn't it be fun to tack two mazes right next to each other? Maybe the whole desert is a maze, one you have to piece together from hints scattered in the dungeons.
    I don't know how I feel about this.

  3. #3
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,826
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,961
    Level
    33
    vBActivity - Bars
    Lv. Percent
    26.44%
    Quote Originally Posted by CJC View Post
    Wouldn't it be fun to tack two mazes right next to each other? Maybe the whole desert is a maze, one you have to piece together from hints scattered in the dungeons.
    Someone did that before! It was not fun and I quit playing it. No!


    ...I'm starting to think the 4th thread was archived and/or deleted. Google also fails, and archive.org did not archive much of early 2009 (january?)
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  4. #4
    Octorok Binx's Avatar
    Join Date
    Feb 2006
    Age
    36
    Posts
    157
    Mentioned
    9 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    1,225
    Level
    11
    vBActivity - Bars
    Lv. Percent
    97.77%
    Quote Originally Posted by CJC View Post
    Wouldn't it be fun to tack two mazes right next to each other? Maybe the whole desert is a maze, one you have to piece together from hints scattered in the dungeons.
    I'm actually doing something similar to this in my quest... Although, I'm not so sadistic as to make people piece out and memorize all 12 mazes...
    Please check out my current project, The Legend of Zelda: Trials of the Gods
    http://armageddongames.net/showthrea...ls-of-the-Gods
    Current release: V3.1 (Demo)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social