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Thread: James Quest: Remastered

  1. #1
    Wizrobe Nightmare's Avatar
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    James Quest: Remastered

    Well, fixing the bugs and revamping James Quest, doing most of the bulk of the work next week, bringing it up to 2.50 level.

    http://www.purezc.net/index.php?page=projects&id=58, the hosted project forum on PureZC where the bulk of the discussion will be.

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

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    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  2. #2
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Do you need any scripts for the bonus LV?

    If you want an example of Enemy spawning scripts (You've been away from ZC for a while I think) or simple enemy editor abuse I can send you a quest file.

    [edit]
    Note: I added copy/paste to the enemy editor a while ago but it is bit of a hack. You need to hold "["->double click to copy, and "]" to paste.
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  3. #3
    Wizrobe Nightmare's Avatar
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    Is there any way you can merge it with the Demo base? If there is, let me know. Having four sets of regular enemies would be nice for James Quest 1 and 2 remakes as it would balance the difficulty better and make it less cheap.

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  4. #4
    The Time-Loop Continues ZC Developer
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    Not quite sure what you mean. If you want to create one master list with newer enemies (eg; JQ1), then you can just export/import it into another quest (eg; JQ2) so long as the enemy tiles are set up the same (otherwise they need to be reset).
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    Wizrobe Nightmare's Avatar
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    I don't know if the Demo tileset has the newer enemies implemented, unless they're using the same sprites.

    But I'd like to have Lv. 3 and 4 enemies of everything, if they're scriptable let me know.

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

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    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  6. #6
    The Time-Loop Continues ZC Developer
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    Aah I get what you were saying now. Two points of interest:
    1) If they are not, then just start a new quest with the demo tileset and export->guys;
    2) With the enemy editor you don't need scripting. For example:
    To create a LV5 fire octorock: copy the fire octorock in the list, paste to a new slot, edit the name, HP, and/or attributes you want.

    As I was saying before if you wanted an example list, or to check out working enemy spawning, etc.. let me know and I'll send you a quest file.


    [edit]
    Example Placement script screens.


    Example of enemies spawning on special combo types:


    Regards.
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  7. #7
    Wizrobe Nightmare's Avatar
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    Updated the demo (and probably the last time before I get out of school). Tell me what you think Gleeok.

    Also, wondering if you think I should hotfix New Quest and the First Quest, or leave them alone. It'd be nice to have the First Quest with bugfixes and real boss fights I think, and for things like Lynels and Wizzrobes to do what they were intended to do and not the glitched NES damage.

    Edit: Put up a beta for New Quest Hotfixes. Let me know if it's anywhere near worth it, or if it's a bad idea due to New Quest being a classic.
    http://www.purezc.net/index.php?page=projects&id=59

    -James
    Last edited by Nightmare; 06-18-2013 at 11:42 AM.

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

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    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  8. #8
    The Time-Loop Continues ZC Developer
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    Nonononononono ... You changed the music in James Quest 1. You will save you from yourself? :frown: :frown: :frown: :frown: Also the midi levels are too low for LV1.

    Bug: Boss sounds somehow got enabled for the Lynel Boss. Sounds cheesy. (did you know you can now have room specific MIDI in 2.5? - Screen Data -> Midi : Great for Bosses!)
    Bug: LV 1A is just random tiles. (Did you import the demo combos properly?)

    Feedback: Beat Lv1 only losing a half heart total on the boss. Maybe you can have the Lynel split into two Red Lynels on death?
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  9. #9
    Wizrobe Nightmare's Avatar
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    Considering your skill level and the life you lost, I'd consider that fair. I don't need to make any more changes, remember, you only have 3 Hearts AND it's still Level 1 (hint hint, don't break the game early, you lose players).

    Yes, I enabled boss sounds. :) That was my doing, lol.

    I need to get a boss music, lol.

    I have not tested or done anything past Level 1. I got too many school projects to do much of any development before Monday. You're done with it.

    Also, the music in Demo 1 IS wrong, I have corrected it in Demo 2.

    Also, mind putting this in Custom Quest Discussion where it belongs? Thanks.

    -James
    Last edited by Nightmare; 06-18-2013 at 09:11 PM.

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  10. #10
    The Time-Loop Continues ZC Developer
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    Moved.

    Also things were so badly messed up I thought there might be a bug with importing, so I took a quick look inside. Woah, mind fuck - didn't expect that. Isn't that sorta backwards?? (I think if you switched it the upgrade would be pretty much instant anyway.)
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