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Thread: More than one secret combo per screen?

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    Gel
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    More than one secret combo per screen?

    I am new to Zelda Classic. I've been using it for about a week. I'm using 2.5. I am getting the hang of things, but I have a question. I want to have a Burnable Bush that, when you burn it with the Candle, disappears revealing a Strike Trigger. Then you would hit it with a weapon or item and a Cave would be revealed. I can't get it to work correctly. When I burn the bush, it reveals the Strike Trigger and the Cave at the same time. Basically, it skips a step in the puzzle. I figure that it's possible to do this. I just can't figure out what I'm doing wrong. Could someone who knows how to do this please walk me through the steps of getting this to work?

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    The Artist Once Known As Old-Skool QDB Manager
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    You might be able to utilize inherent flags to do this. It is a technique that doesn't have much documentation, but is usually used to create bridges you can both pass beneath and walk across.

    Here you go: this is documentation on how to create said bridges. Using the techniques described in it, you should also be able to create bushes and strike triggers as you desire.

    http://armageddongames.net/showthrea...bridge-Read-on!

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    Gel
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    I'm still confused on how to get this to work. Thanks for the suggestion though. After reading that thread I thought of another question I wanted to ask. When I make a Bombable Wall in a Dungeon, and Link is supposed to walk through the hole, he walks over the wall. Is that just a normal thing with this program, or is there an easy fix for that?

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    Admiral Zim's Avatar
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    Quote Originally Posted by GHfett View Post
    I'm still confused on how to get this to work. Thanks for the suggestion though. After reading that thread I thought of another question I wanted to ask. When I make a Bombable Wall in a Dungeon, and Link is supposed to walk through the hole, he walks over the wall. Is that just a normal thing with this program, or is there an easy fix for that?
    There should be a double of the combo that looks like the wall with the "overhead" combo flag associated with it, check your combos and replace the walls where the bombable wall is.

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