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    Octorok Binx's Avatar
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    The Legend of Zelda: Trials of the Gods

    So, yeah, I totally forgot I had this account.... Anyways, I posted this on AGN, too:




    Ok, so this is my new project. It started off as just an idea for a difficulty setting on a quest, but it kinda mutated. As it stand now, the game forces you to choose one of four paths, which each lead you on a slightly different quest, with different enemies, dungeons, and secrets. it took me a while, but I finally finished the first demo. Special thanks to Zim for the scripts he provided.

    I bit of a bit more than i could chew, originally, but I've revamped the quest, and cleaned it up, considerably. You are Link, a young janitor for a local temple. But on your 18th birthday, you are called to undergo a trial, given by the gods.
    Quest description:
    11 Dungeons (3 completed as of demo V2.0)
    Large overworld (approximately 60% completed as of V2.0)
    Mix of play styles, some dungeons are more puzzle based, some more action based, and some in between.

    You can download the most recent demo (V3.0), for ZC 2.5, here

    Here are some screenshots:




    Sorry, if you don't like the classic tileset, with the amount of work involved, I figured it best to not have to worry about making tiles and layering (There is still *Some layering, but it's minimal).

    Anyways, the demo goes up through level 1 for Courage, Power and Wisdom, and through level 3 for balance. Please let me know if you encounter any bugs, have any suggestions, or if you just think it's lame, I'm extremely open to suggestion.


    TESTERS (Could always use more, too):
    Gouanaco
    My dad


    CHANGELOG:


    V1.0 (4/30/13):
    Initial reliease

    V1.1 (4/30/13)
    -Fixed south door in "Temple Interior"
    -Fixed DMap issue preventing locked door in "Temple Interior"
    -Added enemies to the Death Mountain (Balance) area.

    V1.2 (5/1/13)
    -Fixed warp return squares in water temple
    -Fixed secret items not appearing in caves
    -Fixed under combos in Forest (Balance)
    -Fixed blue ring positioning (Balance)
    -Fixed south side warp in Lost Woods (All)
    -Bomb Bag (Small) and Bomb Bag (Medium) no longer allow you to carry Super Bombs.
    -Fixed various DMap oversights (wrong map type)
    -The guy in the "Water Tribe Domain" area who tells you the location of Lake Hylia now correctly says it's in the southwestern area of Hyrule, rather than my previous error of having it say "Southeastern"

    V1.21 (5/3/13)
    -Set strings to wrap around text boxes.
    -Set floors to darker tiles in Intro temple (Temple Interior) and Level 9 entrances. (Strings were hard to read)
    -Moved warp return positions closer to their tiles in Forest Temple and Forbidden Forest
    -Revamped Zora's River, Hyrule Field and Forest maps to fit together better (making a map to be released with the quest, once finished)

    V1.3 (5/6/13)
    -Fixed string issues that resulted from the last time I fixed string issues
    -Fixed warp return points
    -Added lava, and pitfall scripts,
    -Enemies will no longer drop Arrows or Bombs if you don't have the Quiver or Bomb Bag
    -Quiver and Bomb Bag place Wooden Arrows and Bombs into your inventory on pickup.
    -Recolored Level 3 palette.
    -Added some additional secrets on the overworld.
    -Mild recoloring on the overworld
    -Added Fire Tribe area to Death Mountain.
    -Expanded the overworld to give you a little more freedom.
    -General clean up things, you probably won't notice.

    V2.0 (5/13/13):
    -Cut significant portions of the game out (reprinted maps for the now-defunct paths)
    -Added more secrets
    -Increased puzzle difficulty in the water temple
    -Nerfed a bunch of enemies that were way too strong
    -Custom subscreen designed
    -Added Wind and Ice tribe areas (incomplete)
    -Adjusted a number of item sprites.
    -double-checked all secret tiles, warps and warp returns (PLEASE let me know if I missed any)

    V3.0 (8/17/13):
    -Changed subscreen, removed a large number of items.
    -Remade "Keys of Balance" into "swords of balance"
    -Added scripts for upgrade shops, magic container pieces, OoT-style Farore's WInd,elemental weapons and elemental damage
    -Added more of the overworld
    -Added more secrets
    -Decreased enemy difficulty
    -Adjusted dungeons to account for items no longer available.

    CURRENT PROGRESS:
    Overworld completion level: 60% (Or, thereabouts, how bout you look at the map and see for yourself?)
    Dungeon completion level: 3/10
    Secret placement: 42 (couldn't tell you completion level, cuz I have no idea what the final number will be)
    Heart containers: 3/9
    Magic containers:3/9
    HC Pieces: 7/12
    MC Pieces: 7/12

    KNOWN BUGS:

    Blizzard Hammer is non-functional currently (shouldn't be an issue, considering you can't get the hammer until level 6, and I haven't even gotten to making level 4, yet.)
    Last edited by Binx; 08-17-2013 at 12:39 PM. Reason: Update (V3.0)
    Please check out my current project, The Legend of Zelda: Trials of the Gods
    http://armageddongames.net/showthrea...ls-of-the-Gods
    Current release: V3.1 (Demo)

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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