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Thread: Pink Screen

  1. #1
    Gel
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    Pink Screen

    In version 2.5 release, on my laptop, when I play in full-screen mode, after a while, the screen will flicker a few times, and then settle in with the background having turned pink, and usually mess with some of the other colors on-screen. Not all of them, but enough to be disconcerting. This can be (temporarily) fixed by alt+tabbing away then back, but it returns after a bit of play.

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    How many licks to get to the center Chris Miller's Avatar
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    Windows 8?

    Download Lands of Serenity today! You will be knocked comatose by its sheer awesomeness.
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  3. #3
    The Time-Loop Continues ZC Developer
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    Does setting "use_dwm_flush" or "disable_direct_updating" in ag.cfg help at all? If you don't need the menus in ZC, and as a last resort, you can set color_depth = 32.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  4. #4
    Wizrobe erm2003's Avatar
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    I haven't reported a bug in a long time, but I have the same problem here. After playing for a while the entire border turns pink and any text in white turns red and difficult to read. I took a couple screenshots, but here's the weird thing, the screenshots look normal even though the colors on screen were completely different when I took them.

    @Gleeok I am going to try playing with those two settings in ag.cfg. disable_direct_updating was already set to 1, but use_dwm_flash was set to zero. I changed that and I will see see if I get the same error. Next time I will take a screen shot with my cell phone if you really want to see the actual bug.

    BTW I am running a Windows 7 machine if that helps any.

    zelda001.jpgzelda002.jpg

    EDIT: It happened again after I adjusted those settings. Here is a shot of it in action.

    IMG_20130804_194600_241.jpg
    Last edited by erm2003; 08-04-2013 at 07:54 PM.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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