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  1. #2
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    vBActivity - Stats
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    So that's 128 bytes? I can't imagine wanting to map out every stat of every level-up for every character.. though I guess it is possible. It's funny because normally I think that memory is cheap, but it seems like just 74 KB of wasted space. lol. I think even rpg-maker has a formula X 8 stats and that's it (8 * 4bytes * 99 * num_chars)

    ..there should be something in there though I guess. How about: neededEXP + 1 byte per stat, and then when someone makes a case for why more is better we can add more. ..Plus it's kind of useless having extra without some kind of level up editor thingy. Mmm. Yeah?

    [edit] Also, it's not really the the number of bits that is important, but rather what the memory is used for.
    Last edited by Gleeok; 01-16-2013 at 06:32 PM.
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