Hi there,
I'm new to this stuff and just work on my first quest (or rather I pretty much finished it but there are things I'm stuck with) but there are things I can't do or rather don't know how but would like to. I hope someone will help me here (and at some point some experts to give me feedback). I'm using the latest 2.5 release to work with. Also I can't do scripting though I had some Visual Basic lessons like 7, 8 years ago (worked out fine at the start but I screwed up my exam and got second worst grade, luckily it was optional).
Some of the overworld graphics change colors with Links Tunic (Ring) and this annoys me.
Is it possible to give a certain enemy a custom Weapon sprite but only this one. For Example a Wizzrobe that has Magic as a Weapon but this one particular Enemy is the only one from all that have Magic as Weapon that shoots lightning instead of the normal sprites the other Wizzrobes do.?
Damaging Water
Streaming water to swim against, physically not just visually or rather is there a better way to have a smoother working Water Stream then via Combocycling?
Talking to people.
Readable signs.
Wanted to have different Ganons with unique traits but of course this ain't that easy...
Somwhere I saw an Aquamentus breathing fire but how can this work? If I give him another weapon than fireball he just shots one up and one down.
How can you make a Text appear if you pickup an Item?
Damaging Pits, how can you do that?
Slippery Ice would be nice as well.
You know of some kind of Example Tab for Damage you do with example power and take with and without rings, including in Health. I am not sure if I get that all right.
How the heck does Screen Carry over (Secrets) work? Or what can I do with Screen Carry over? For example, I tried to do it with the ZCWiki explanation but it seemingly doesn't work. I wanted that after beating the Boss of the Dungeon another part of the Dungeon gets closed off permanently so revisiting it makes you to take a different route for the next price or just the completion of the game for others.
I have barely an idea of Freeform Combo's or Combo cycling although I used some. Can you give me a throughout explanation?
If I have solid damage Combo on Layer 1 or 2 and Layer 0 is Water, is it possible to dive under them while swimming won't bring you through. If not, is there another way to do this?
On Pallete/CSet editing there are serveral things I don't get. What use does "Load to CS 9" has since you can freely edit the colors? Except it has special traits I don't know off.
What is with the "Cycle" option under Level Palettes?
The Misc Colors Option is used how and for what? (I don't want to screw up something through my insufficent knowledge.)
When building screens you normally only have CSet's 0-11 to work with and scroll through. Can you also use CSet's 12-14 simultanely? How?
What can you teach me about Custom Bosses?
What is that lower quarter on the tileset editor with the grid?
Tiles for an Ice Wizzrobe come with ZClassic/ZQuest, I can't even select Ice Magic as a Weapon, how?
Diagonal Trap Tiles? Under trap I only have horizontal LoS, horizontal constant, vertical LoS, vertical constant?
And why are there Tiles for a Fire Dodongo. How can it be made that a Dodongo breaths fire?
Thx in advance for your help.
Have a nice day.