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Thread: Imzogelmo's Propsal for FF1 monster data template

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    Floormaster Imzogelmo's Avatar
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    Imzogelmo's Propsal for FF1 monster data template

    IV. Monster
    A. Attributes (32 * 4 bytes)
    1.
    2.
    3. CurrentHP
    4. MaxHP
    5.
    6.
    7. Strength
    8. Vitality
    9. Agility
    10. Luck
    11. Intelligence
    12. NumberOfHits
    13. Attack
    14. Hit
    15. Defense
    16. Evade
    17. MagicAttack
    18. MagicDefense
    19. MagicBlock
    20. HitPercentUp
    21. Unknown
    22. Critical
    23. Morale
    24.
    25.
    26.
    27.
    28.
    29. Gil
    30. Experience
    31.
    32.
    B. Elemental (32 * 2 bytes)
    1. ElementalAttack (applied to physical attack only)
    2. (reserved for expansion of above)
    3. ElementalResistance
    4. (reserved for expansion of above)
    5. ElementalWeakness
    6. (reserved for expansion of above)
    7. ElementalNullify
    8. (reserved for expansion of above)
    9. ElementalAbsorb
    10. (reserved for expansion of above)
    11.
    12.
    13.
    14.
    15.
    16.
    17.
    18.
    19.
    20.
    21.
    22.
    23.
    24.
    25.
    26.
    27.
    28.
    29.
    30.
    31.
    32.
    C. Status (32 * 2 bytes)
    1. BlockedStatus
    2. (reserved for expansion of above)
    3. (reserved for expansion of above)
    4. (reserved for expansion of above)
    5. (reserved for expansion of above)
    6. (reserved for expansion of above)
    7. CurrentStatus
    8. (reserved for expansion of above)
    9. (reserved for expansion of above)
    10. (reserved for expansion of above)
    11. (reserved for expansion of above)
    12. (reserved for expansion of above)
    13. SpecialAttackStatus (status to apply on use of special attack)
    14. (reserved for expansion of above)
    15. (reserved for expansion of above)
    16. (reserved for expansion of above)
    17. (reserved for expansion of above)
    18. (reserved for expansion of above)
    19.
    20.
    21.
    22.
    23.
    24.
    25. PermanentStatus
    26. (reserved for expansion of above)
    27. (reserved for expansion of above)
    28. (reserved for expansion of above)
    29. (reserved for expansion of above)
    30. (reserved for expansion of above)
    31.
    32.
    D. Miscellaneous (32 * 2 bytes)
    1. Categories
    0x0001 Aquatic
    0x0002 Beast
    0x0004 Giant
    0x0008 Humanoid
    0x0010 Aquatic
    0x0020 Flying
    0x0040 Regenerative
    0x0080 Were
    0x0100 Plant
    0x0200 Machine
    0x0400 Non-corporeal
    0x0800 Undead
    0x1000 Insectoid
    0x2000 Dragon
    0x4000 Spellcaster
    0x8000 -reserved
    2. AIScript
    3. AIMagicIndex (index within circular list)
    4. AISpecialIndex (index within circular list)
    5. (reserved for AI script use)
    6. MagicChance
    7. SpecialChance
    8. (reserved for AI script use)
    9.
    10.
    11.
    12.
    13.
    14.
    15.
    16.
    17.
    18.
    19.
    20.
    21.
    22.
    23.
    24.
    25.
    26.
    27.
    28.
    29.
    30.
    31.
    32.
    Last edited by Imzogelmo; 01-16-2013 at 03:48 PM. Reason: Section A is 4 bytes each; added some flags and changed HP, Gil, and Exp. due to 4 byte size.

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