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Thread: Imzogelmo's Propsal for FF1 spell data template

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    Floormaster Imzogelmo's Avatar
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    Imzogelmo's Propsal for FF1 spell data template

    II. Spell
    A. Attributes (32 * 4 bytes)
    1. Sphere (White or black, can certainly define others)
    2. Effect (none, affect attributes, affect status, affect elemental)
    3. EffectParam1 (which attribute to affect; which status, which elemental)
    4. EffectParam2 (how much to add/subtract for attribute)
    5. Price
    6. Targetting (one ally, all allies, caster only, one enemy, all enemies)
    7. SuccessRate
    8. SpellLevel
    9. FieldEffect (script to run out of battle)
    10. FieldParam1 (base)
    11. FieldParam2 (range)
    12.
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    31. BattleMessage
    32. GraphicSet
    B. Elemental (32 * 2 bytes)
    1. ElementalAttack (weapons only)
    2. (reserved for expansion of above)
    3. ElementalResistance(from non-weapons only)
    4. (reserved for expansion of above)
    5. ElementalWeakness (from non-weapons only)
    6. (reserved for expansion of above)
    7. ElementalNullify (from non-weapons only)
    8. (reserved for expansion of above)
    9. ElementalAbsorb (from non-weapons only)
    10. (reserved for expansion of above)
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    C. Status (32 * 2 bytes)
    1. BlockedStatus
    2. (reserved for expansion of above)
    3. (reserved for expansion of above)
    4. (reserved for expansion of above)
    5. (reserved for expansion of above)
    6. (reserved for expansion of above)
    7. SetStatus
    8. (reserved for expansion of above)
    9. (reserved for expansion of above)
    10. (reserved for expansion of above)
    11. (reserved for expansion of above)
    12. (reserved for expansion of above)
    13. RemovedStatus
    14. (reserved for expansion of above)
    15. (reserved for expansion of above)
    16. (reserved for expansion of above)
    17. (reserved for expansion of above)
    18. (reserved for expansion of above)
    19. ToggledStatus
    20. (reserved for expansion of above)
    21. (reserved for expansion of above)
    22. (reserved for expansion of above)
    23. (reserved for expansion of above)
    24. (reserved for expansion of above)
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    D. Flags (32 * 2 bytes)
    1. LearnableClasses
    2. (reserved for expansion of above)
    3. (reserved for expansion of above)
    4. (reserved for expansion of above)
    5. (reserved for expansion of above)
    6. (reserved for expansion of above)
    7. (reserved for expansion of above)
    8. (reserved for expansion of above)
    9. HurtCategoryBonus (damaging spells only)
    10. (reserved for expansion of above)
    11. (reserved for expansion of above)
    12. (reserved for expansion of above)
    13. AttributeEffectFlags
    0x0001 Subtractive (Damage to attribute)
    0x0002 Additive (Healing to attribute)
    0x0004 Undead Only
    0x0008 Ignore Defense
    14.
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    Last edited by Imzogelmo; 01-16-2013 at 03:43 PM. Reason: Section A is 32* 4 bytes per specification

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