User Tag List

Results 1 to 4 of 4

Thread: Graphics and Resources

  1. #1
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,814
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,931
    Level
    33
    vBActivity - Bars
    Lv. Percent
    23.24%

    Graphics and Resources

    I only have a few of these so far but I'd thought I would share them; so here ya go for anyone that wants them. As I collect more, as I assemble them, I'll post those too.
    http://s20.postimage.org/xrnq1pxd9/monsters_psp.png - example image (these are full 32-bit png in the zip)

    *note* zip contains ff1, ff6, dw7 lists, as well as xml info for offsets. -- should be fairly simple to use: x, y, width, and height. (I also forget where I got the individual files originally, so I can only credit the internet...)
    http://filesmelt.com/dl/monster_atlas.zip

    Also if anyone would like to contribute graphics or assets I will gladly accept them! Don't be shy. The more usable the format, the more cookies you get. :)
    Last edited by Gleeok; 01-08-2013 at 08:54 AM.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  2. #2
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,814
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,931
    Level
    33
    vBActivity - Bars
    Lv. Percent
    23.24%
    Here's the complete FF1 tiles for non-palette format. (current working copy)
    http://filesmelt.com/dl/ff1_tiles.zip

    These are arranged by area, but there are some missing tiles for rooms (when outside them). This is because the NES just changed the palette when you entered a room, but I'm going to have to layer the 'ceiling' tiles to mimic this behavior. All the maps in the game will be automatigically created from these at some point so if anybody wants to rejigger them or tell me that they are arranged stupidly, then do it before I make the maps eh?
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  3. #3
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,814
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,931
    Level
    33
    vBActivity - Bars
    Lv. Percent
    23.24%
    http://postimg.org/image/z3y7m6pbd/


    Anyone see any animation frames (or graphics) - or character states - I'm missing in this?
    [edit] Or frames reversed I suppose...

    What I have in here so far is:
    -Standing
    -Waiting (action wait)
    -Walking
    -Chanting
    -Casting
    -Victory dance
    -Critical/Status
    -Hit
    -Dead
    There's also attacking in there, but I'm not sure if they are sequenced right. ...hmm.. We need a sprite guy I think. I am not very qualified at that. :|


    Also, screw it. I'm just gonna start putting assets directly in the repo for now. Much easier for everyone that way.
    Last edited by Gleeok; 05-02-2013 at 11:50 AM.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  4. #4
    Octorok Binx's Avatar
    Join Date
    Feb 2006
    Age
    36
    Posts
    157
    Mentioned
    9 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    1,219
    Level
    11
    vBActivity - Bars
    Lv. Percent
    95%
    The frames all look good to me, I'd have to see them in action, to be sure, though...
    Please check out my current project, The Legend of Zelda: Trials of the Gods
    http://armageddongames.net/showthrea...ls-of-the-Gods
    Current release: V3.1 (Demo)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social