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Thread: Frames, Kupo.

  1. #1
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Frames, Kupo.


    I love OpenGL.

    Got frames rockin' with a sort of custom 9-patch format so that they are a breeze to work with. What this means is that frames are pretty much done :smiley: and to make one of any size you just have to do this kupo: "frame.size = something".

    What can you put inside frames you ask?
    -Pretty much anything: sprites, text, messages, more frames... every ui can hold any amount of any other ui so you can imagine how flexible this is for creating menus. :)


    Now on to finishing up messages and other menu related things. ..kupopo.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  2. #2
    Octorok jeffythedragonslayer's Avatar
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    Do you have a screenshot?

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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