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Thread: Damn it Intel

  1. #11
    Lynel Majora's Avatar
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    It's all the same really. The audio drivers, either due to the graphics ones being a troll, or just on their own also suffer. For example, if I start ZC windowed, nothing appears in the window (but the Windows frame does) and I hear the AGN fire sound all slow and synth-y/echo-y/distorted. In fact, I will record a video later. Say, 5-10 minutes of fiddling with settings and trying to run ZC.


    My graphics drivers also broke the other day when I tried fullscreen, rofl. The screen went completely white, and I tried to reboot and had to hard-reboot (hold power button) but the screen stayed white after the reboot. Thankfully, starting in safe mode fixed it. It really is hilarious. Intel is baaaaaaaaaad.

    Also, I might've been high (hyperbole) one day but I could've sworn ZC worked if I hooked up my netbook to my TV. But like I said, video incoming in a day or so.

  2. #12
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    What happens if you add these to the 'graphics' portion of the config?

    [graphics]
    gfx_cardw = 3
    disable_direct_updating = 1

    (maybe set vsync = 1 ..?)
    ...and also what does allegro.log say?
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  3. #13
    Lynel Majora's Avatar
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    well holy crap. it worked! ZC now runs perfectly, barring dipping 1-2 FPS occasionally because *cough*netbook*cough* and ZC being a little chunky. Fullscreen is still a mess though, but that's no big deal.

    Allegro.log would usually end at "initializing sound driver" after all the "allocating memory" lines.

  4. #14
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    You can add that option for fullscreen too.

    [graphics]
    gfx_card = 3
    gfx_cardw = 3
    disable_direct_updating = 1

    There are some sound driver options (have to check)if there is a problem there also.
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  5. #15
    Lynel Majora's Avatar
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    uploading a short vid as I type. in the meantime and on an unrelated note, linux refuses to boot from a USB drive so I can't even try it out or anything, rofl EDIT: https://www.dropbox.com/s/nxfjgizu0atoipr/M2U00005.MPG


    god I hate linux. You wouldn't use windows as a serious server OS, by the same token one does not simply use linux as a serious desktop OS. :I


    but yeah ZC/Q windowed work perfectly now. http://craigblaylock.com/thumb/1343358694790s.jpg
    Last edited by Majora; 12-18-2012 at 02:24 PM.

  6. #16
    Is this the end?
    ZC Developer
    Saffith's Avatar
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    Does it make a difference if you set the resolution to match the screen's? That's resx and resy in ag.cfg.

  7. #17
    Lynel Majora's Avatar
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    setting ZC to 1024x600 and to run in full screen via ag.cfg made the screen die and require a hard reboot. XD but I will fiddle around with resolutions a bit more.


    EDIT: Scratch that. I thought I needed a reboot while typing but never actually rebooted. then the netbook went into idle mode and when I went to fiddle with it the login screen came on. so I lgged in and could alt-tab out of ZC. well doing that enough (alt-tabbing in and out of ZC) made the graphics drivers ANGRY so I got a BSoD. https://dl.dropbox.com/u/10691609/PC180191.JPG


    Code:
    Zelda Classic v2.50 Beta (Build 23)Allocating quest path buffers (4.00k/4.00k)...OK
    Allocating map buffer (1008.84k/1012.84k)... OK
    Allocating combo buffer (5.98k/1018.82k)... OK
    Allocating string buffer (680.00k/1.66M)... OK
    Allocating door combo buffer (159.50k/1.81M)... OK
    Allocating dmap buffer (234.00k/2.04M)... OK
    Allocating combo buffer (1.62M/3.66M)... OK
    Allocating color data buffer (314.11k/3.97M)... OK
    Allocating tile buffer (8.50M/12.47M)... OK
    Allocating trash buffer (97.66k/12.56M)... OK
    Allocating item buffer (31.12k/12.59M)... OK
    Allocating weapon buffer (2.50k/12.59M)... OK
    Allocating guy buffer (70.00k/12.66M)... OK
    Allocating combo class buffer (33.30k/12.70M)... OK
    Initializing Allegro... OK
    Checking Files... OK
    Allocating bitmap buffers... OK
    Loading data files:
    Zelda.Dat...OK
    Fonts.Dat...OK
    SFX.Dat...OK
    Initializing sound driver... OK
    Used switch: -fullscreen
    set gfx mode succsessful at -1 8bpp 1024 x 600 
    Triplebuffer not available
    Loading saved games... OK
    Loading Quest...
    
    
    Decrypting...okay.
    Opening...okay.
    Trying to load zelda.nsf
    Loading Quest...
    
    
    Decrypting...okay.
    Opening...okay.
    Loading Quest...
    
    
    Decrypting...okay.
    Opening...okay.
    Loading Quest...
    
    
    Decrypting...okay.
    Opening...okay.
    Trying to load zelda.nsf
    Trying to load zelda.nsf
    Last edited by Majora; 12-18-2012 at 05:22 PM.

  8. #18
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    hmmm yeah no. That's no good. :\ Do you have updated (..fallback) drivers?

    ...I would probably refrain from fullscreen for a while. Just curious if any other games/emulators/older apps have troubles also, or it just allegro..
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  9. #19
    Lynel Majora's Avatar
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    It's just allegro it looks like. I've played emulated games fullscreen with no problem (besides uncharacteristic lag). I don't mind not using full screen, I just find it funny and sad that intel's drivers are so bad.


    EDIT: Is there any easy (programmer/C++ ) way to make ZC/Q not have the windows frame? I try running big mode windowed (which is 800x600 I believe) but it crashes. My screen's resolution is 1024x600.
    Last edited by Majora; 12-18-2012 at 10:13 PM.

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