This is all greek to me, sadly. Working on the assumption that this will work fairly similar to ZScript, could we maybe have copy/paste functionality in the built in script editor? The one thing that bugs me the most about ZScript is probably the reliance on importing scripts as .z files with a bare minimum script editor built in.

What will be the FFC equivalent of ffc scripts since there probably won't be ffcs in FFC? Will they be split into field and battle scripts and be assigned to specific maps and encounters? Could one attach a script to an inventory item or command similar to an item script in ZC. Am I being too closed minded here? Probably am.

Also kinda curious how scripting would work in a turn based battle system. Would there be some sort of waitturn() command to prevent stuff from happening between turns?