In any case it's still a Zelda game at this point though, although that scrolling snippet fornula could be used in just about any game engine to link screens together with slight modification.. i.g. using a variable for bmp sizes where it says 256 and 176 to draw bmp of any size on the screen as they are needed.
I actually published it as is so other makers could use it... All the other details about enemy patterns and stuff are their choice anyway.. also, it could even use ghost.z like I described if someone were careful enough with the modding.
Next year though I'm planning to make the Zelda and Ganon chars dissapear and give those abilities back to Link, making the "wolf" transformation for lunging instead of Ganon, and bring the "bunny hood" to ZC, because Zelda's faster running is basically the same thing.