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  1. #1
    Bored Potato Nicholas Steel's Avatar
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    How to upgrade old custom sfx.dat files?

    I want to play some old quests that utilize custom sfx.dat files, how do I go about upgrading the format of the sfx.dat files to make them work with Release Candidate 5?
    Computer specifications:
    Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case

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    Bored Potato Nicholas Steel's Avatar
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    For example I want to play Castle Haunt II but I want to play it in 2.50 RC5 with the custom sfx.dat, but can't!
    Code:
    SFX.Dat...
    Incompatible version of sfx.dat.
    Please upgrade to v2.11 Build 15
    Last edited by Nicholas Steel; 11-14-2012 at 03:06 AM.
    Computer specifications:
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    Username Kaiser SUCCESSOR's Avatar
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    2.5 doesn't allow you to swap out sfx.dat? I thought sfx were still handled that way for legacy crap.

  4. #4
    Bored Potato Nicholas Steel's Avatar
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    Well the exact error that is printed in allegro.log is
    Code:
    SFX.Dat...
    Incompatible version of sfx.dat.
    Please upgrade to v2.11 Build 15
    I assume the format has changed and backwards compatibility wasn't implemented.
    Computer specifications:
    Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case

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    Username Kaiser SUCCESSOR's Avatar
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    You will probably have to play the quest in 2.10, but then I don't know crap about how sfx are handled. Maybe @Gleeok or @Saffith can offer some insight. You are sure the sfx.dat isn't corrupt?

    It'd be a good idea in the future to include relevant allegro.log errors in the original post to expedite things.

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    Bored Potato Nicholas Steel's Avatar
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    Quote Originally Posted by SUCCESSOR View Post
    You will probably have to play the quest in 2.10, but then I don't know crap about how sfx are handled. Maybe @Gleeok or @Saffith can offer some insight. You are sure the sfx.dat isn't corrupt?
    I could but if my memory serves me well, I had problems with that version randomly deciding to crash on me for no reason.
    Computer specifications:
    Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case

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    Lynel Majora's Avatar
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    there's an option in ag.cfg to the effect of "use SFX.dat = 0" or so. Try changing it to 1? I doubt the format has changed for something that old.

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    Username Kaiser SUCCESSOR's Avatar
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    use_sfx_dat* and it is set to 1 by default on my copy of RC5.

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